Implement partial texture uploads

This commit is contained in:
Drew DeVault 2017-08-09 22:17:40 -04:00
parent b109aecff9
commit 4de930542f
5 changed files with 100 additions and 6 deletions

View file

@ -29,11 +29,36 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
texture->wlr_texture->valid = true;
return true;
}
static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
assert(texture && texture->wlr_texture->valid);
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
if (texture->wlr_texture->format != format) {
return gles2_texture_upload_pixels(texture, format, stride,
width, height, pixels);
}
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
return true;
}
static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
uint32_t format, struct wl_shm_buffer *buffer) {
const struct pixel_format *fmt = gl_format_for_wl_format(format);
@ -54,6 +79,8 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
GL_CALL(glGenTextures(1, &texture->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
@ -62,6 +89,37 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
return true;
}
static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) {
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
assert(texture && texture->wlr_texture->valid);
if (texture->wlr_texture->format != format) {
return gles2_texture_upload_shm(texture, format, buffer);
}
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
wl_shm_buffer_end_access(buffer);
return true;
}
static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_texture *_texture = texture->wlr_texture;
@ -89,7 +147,9 @@ static void gles2_texture_destroy(struct wlr_texture_state *texture) {
static struct wlr_texture_impl wlr_texture_impl = {
.upload_pixels = gles2_texture_upload_pixels,
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.get_matrix = gles2_texture_get_matrix,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,