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Implement partial texture uploads
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5 changed files with 100 additions and 6 deletions
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@ -35,8 +35,13 @@ struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture_state *state,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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bool (*update_pixels)(struct wlr_texture_state *state,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
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struct wl_shm_buffer *shm);
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bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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// TODO: egl
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void (*get_matrix)(struct wlr_texture_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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