Implement partial texture uploads

This commit is contained in:
Drew DeVault 2017-08-09 22:17:40 -04:00
parent b109aecff9
commit 4de930542f
5 changed files with 100 additions and 6 deletions

View file

@ -35,8 +35,13 @@ struct wlr_texture_impl {
bool (*upload_pixels)(struct wlr_texture_state *state,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
bool (*update_pixels)(struct wlr_texture_state *state,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels);
bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
struct wl_shm_buffer *shm);
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm);
// TODO: egl
void (*get_matrix)(struct wlr_texture_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);