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render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
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4 changed files with 6 additions and 17 deletions
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@ -1,9 +1,8 @@
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embed = find_program('./embed.sh', native: true)
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shaders = [
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'quad.vert',
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'common.vert',
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'quad.frag',
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'tex.vert',
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'tex_rgba.frag',
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'tex_rgbx.frag',
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'tex_external.frag',
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