render/gles2: de-duplicate vertex shaders

The vertex shaders for quads and textures are identical.
This commit is contained in:
Simon Ser 2022-10-27 16:05:50 +02:00
parent d69018c195
commit 4d04144b92
4 changed files with 6 additions and 17 deletions

View file

@ -0,0 +1,9 @@
uniform mat3 proj;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_texcoord = texcoord;
}