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render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
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d69018c195
commit
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4 changed files with 6 additions and 17 deletions
9
render/gles2/shaders/common.vert
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9
render/gles2/shaders/common.vert
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uniform mat3 proj;
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attribute vec2 pos;
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attribute vec2 texcoord;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_texcoord = texcoord;
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}
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