render/gles2: de-duplicate vertex shaders

The vertex shaders for quads and textures are identical.
This commit is contained in:
Simon Ser 2022-10-27 16:05:50 +02:00
parent d69018c195
commit 4d04144b92
4 changed files with 6 additions and 17 deletions

View file

@ -1,9 +1,8 @@
embed = find_program('./embed.sh', native: true)
shaders = [
'quad.vert',
'common.vert',
'quad.frag',
'tex.vert',
'tex_rgba.frag',
'tex_rgbx.frag',
'tex_external.frag',

View file

@ -1,9 +0,0 @@
uniform mat3 proj;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_texcoord = texcoord;
}