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Arrange & render layer surfaces
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parent
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commit
4bf936360d
11 changed files with 235 additions and 35 deletions
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@ -8,8 +8,112 @@
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#include <wlr/util/log.h>
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#include "rootston/desktop.h"
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#include "rootston/layers.h"
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#include "rootston/output.h"
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#include "rootston/server.h"
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static void apply_exclusive(struct wlr_box *output_area,
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uint32_t anchor, uint32_t exclusive) {
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struct {
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uint32_t anchors;
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int *value;
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int multiplier;
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} edges[] = {
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.value = &output_area->y,
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.multiplier = 1,
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},
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.value = &output_area->height,
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.multiplier = -1,
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},
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.value = &output_area->x,
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.multiplier = 1,
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},
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.value = &output_area->width,
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.multiplier = -1,
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},
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};
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for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
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if ((anchor & edges[i].anchors)) {
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edges[i].value += exclusive * edges[i].multiplier;
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}
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}
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}
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static void arrange_layer(struct wlr_output *output, struct wl_list *list) {
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struct wlr_box output_area = { .x = 0, .y = 0 };
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wlr_output_effective_resolution(output,
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&output_area.width, &output_area.height);
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struct roots_layer_surface *roots_surface;
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wl_list_for_each(roots_surface, list, link) {
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struct wlr_layer_surface *layer = roots_surface->layer_surface;
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struct wlr_layer_surface_state *state = &layer->current;
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struct wlr_box box = { .width = state->width, .height = state->height };
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// Horizontal axis
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const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
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if ((state->anchor & both_horiz) && box.width == -1) {
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box.x = 0;
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box.width = output_area.width;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
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box.x = output_area.x;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
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box.x = output_area.width - box.width;
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} else {
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box.x = (output_area.width / 2) - (box.width / 2);
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}
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// Vertical axis
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const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
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if ((state->anchor & both_vert) && box.height == -1) {
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box.y = 0;
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box.height = output_area.height;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
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box.y = output_area.y;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
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box.y = output_area.height - box.height;
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} else {
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box.y = (output_area.height / 2) - (box.height / 2);
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}
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wlr_log(L_DEBUG, "arranged layer at %dx%d@%d,%d",
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box.width, box.height, box.x, box.y);
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roots_surface->geo = box;
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apply_exclusive(&output_area, state->anchor, state->exclusive_zone);
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if (box.width != (int)state->width
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|| box.height != (int)state->height
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|| !roots_surface->configured) {
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wlr_layer_surface_configure(layer, box.width, box.height);
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roots_surface->configured = true;
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}
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}
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}
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static void arrange_layers(struct wlr_output *_output) {
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struct roots_output *output = _output->data;
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size_t layers = sizeof(output->layers) / sizeof(output->layers[0]);
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for (size_t i = 0; i < layers; ++i) {
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arrange_layer(output->wlr_output, &output->layers[i]);
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}
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}
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static void handle_destroy(struct wl_listener *listener, void *data) {
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// TODO
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}
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@ -19,7 +123,13 @@ static void handle_surface_commit(struct wl_listener *listener, void *data) {
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}
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static void handle_map(struct wl_listener *listener, void *data) {
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// TODO
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struct wlr_layer_surface *layer_surface = data;
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struct roots_layer_surface *layer = layer_surface->data;
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struct wlr_output *wlr_output = layer_surface->output;
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struct roots_output *output = wlr_output->data;
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// TODO: This doesn't play right with output layouts and is also stupid
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output_damage_whole_surface(layer_surface->surface, layer->geo.x,
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layer->geo.y, 0, output);
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}
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static void handle_unmap(struct wl_listener *listener, void *data) {
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@ -30,8 +140,14 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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struct wlr_layer_surface *layer_surface = data;
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struct roots_desktop *desktop =
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wl_container_of(listener, desktop, layer_shell_surface);
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wlr_log(L_DEBUG, "new layer surface: namespace %s layer %d",
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layer_surface->namespace, layer_surface->layer);
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wlr_log(L_DEBUG, "new layer surface: namespace %s layer %d anchor %d %dx%d %d,%d,%d,%d",
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layer_surface->namespace, layer_surface->layer, layer_surface->layer,
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layer_surface->client_pending.width,
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layer_surface->client_pending.height,
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layer_surface->client_pending.margin.top,
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layer_surface->client_pending.margin.right,
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layer_surface->client_pending.margin.bottom,
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layer_surface->client_pending.margin.left);
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struct roots_layer_surface *roots_surface =
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calloc(1, sizeof(struct roots_layer_surface));
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@ -49,6 +165,17 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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wl_signal_add(&layer_surface->events.unmap, &roots_surface->unmap);
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roots_surface->layer_surface = layer_surface;
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layer_surface->data = roots_surface;
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wl_list_insert(&desktop->layers[layer_surface->layer], &roots_surface->link);
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struct roots_output *output = layer_surface->output->data;
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wl_list_insert(&output->layers[layer_surface->layer], &roots_surface->link);
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// Temporarily set the layer's current state to client_pending
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// So that we can easily arrange it
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struct wlr_layer_surface_state old_state = layer_surface->current;
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layer_surface->current = layer_surface->client_pending;
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arrange_layers(output->wlr_output);
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layer_surface->current = old_state;
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}
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