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backend/drm: simplify drm_fb_lock_surface
Make it take a plane instead, and rename to drm_plane_lock_surface.
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parent
44a3d6e74d
commit
4af85f4c19
3 changed files with 13 additions and 16 deletions
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@ -294,17 +294,17 @@ void drm_fb_clear(struct wlr_drm_fb **fb_ptr) {
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*fb_ptr = NULL;
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}
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bool drm_fb_lock_surface(struct wlr_drm_fb **fb_ptr, struct wlr_drm_backend *drm,
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struct wlr_drm_surface *surf, struct wlr_drm_surface *mgpu) {
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assert(surf->back_buffer != NULL);
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struct wlr_buffer *buffer = wlr_buffer_lock(surf->back_buffer);
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bool drm_plane_lock_surface(struct wlr_drm_plane *plane,
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struct wlr_drm_backend *drm) {
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assert(plane->surf.back_buffer != NULL);
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struct wlr_buffer *buffer = wlr_buffer_lock(plane->surf.back_buffer);
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// Unset the current EGL context ASAP, because other operations may require
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// making another context current.
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drm_surface_unset_current(surf);
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drm_surface_unset_current(&plane->surf);
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bool ok = drm_fb_import(fb_ptr, drm, buffer, mgpu, NULL);
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bool ok = drm_fb_import(&plane->pending_fb, drm, buffer,
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&plane->mgpu_surf, NULL);
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wlr_buffer_unlock(buffer);
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return ok;
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}
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