wlr_scene: Implement output layers

v2: wlr_scene builds output state in a local state variable, and not in
output->pending. Use the local state instead.
This commit is contained in:
Alexander Orzechowski 2023-04-04 20:45:32 +02:00 committed by Leo Li
parent 55bc5a0d99
commit 494a87c954
2 changed files with 297 additions and 0 deletions

View file

@ -216,6 +216,8 @@ struct wlr_scene_output {
struct wl_listener output_needs_frame;
struct wl_list damage_highlight_regions;
struct wl_array output_layers;
};
struct wlr_scene_timer {