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wlr_scene: Implement output layers
v2: wlr_scene builds output state in a local state variable, and not in output->pending. Use the local state instead.
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2 changed files with 297 additions and 0 deletions
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@ -216,6 +216,8 @@ struct wlr_scene_output {
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struct wl_listener output_needs_frame;
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struct wl_list damage_highlight_regions;
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struct wl_array output_layers;
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};
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struct wlr_scene_timer {
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