render: rename wlr_renderer_get_dmabuf_formats

Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
This commit is contained in:
Simon Ser 2020-11-18 14:53:13 +01:00
parent c045253927
commit 49115e9d5d
7 changed files with 23 additions and 19 deletions

View file

@ -429,10 +429,10 @@ static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
buffer, EGL_HEIGHT, height);
}
static const struct wlr_drm_format_set *gles2_get_dmabuf_formats(
static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_formats(renderer->egl);
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
}
static const struct wlr_drm_format_set *gles2_get_dmabuf_render_formats(
@ -708,7 +708,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.formats = gles2_renderer_formats,
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.get_dmabuf_formats = gles2_get_dmabuf_formats,
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
.get_dmabuf_render_formats = gles2_get_dmabuf_render_formats,
.preferred_read_format = gles2_preferred_read_format,
.read_pixels = gles2_read_pixels,