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render/vulkan: Recycle memory maps for stage spans
Remapping buffers on every use causes a lot of unwanted pagefaults. Reuse the mapping to significantly speed up the memcpy.
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parent
09603cdb0b
commit
47c578945c
3 changed files with 14 additions and 12 deletions
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@ -80,19 +80,19 @@ static bool write_pixels(struct wlr_vk_texture *texture,
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return false;
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}
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void *vmap;
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res = vkMapMemory(dev, span.buffer->memory, span.alloc.start,
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bsize, 0, &vmap);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkMapMemory", res);
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free(copies);
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return false;
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if (!span.buffer->cpu_mapping) {
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res = vkMapMemory(dev, span.buffer->memory, 0, VK_WHOLE_SIZE, 0, &span.buffer->cpu_mapping);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkMapMemory", res);
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free(copies);
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return false;
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}
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}
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char *map = (char *)vmap;
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char *map = (char*)span.buffer->cpu_mapping + span.alloc.start;
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// upload data
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uint32_t buf_off = span.alloc.start + (map - (char *)vmap);
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uint32_t buf_off = span.alloc.start;
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for (int i = 0; i < rects_len; i++) {
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pixman_box32_t rect = rects[i];
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uint32_t width = rect.x2 - rect.x1;
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@ -137,9 +137,6 @@ static bool write_pixels(struct wlr_vk_texture *texture,
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buf_off += height * packed_stride;
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}
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assert((uint32_t)(map - (char *)vmap) == bsize);
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vkUnmapMemory(dev, span.buffer->memory);
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// record staging cb
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// will be executed before next frame
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VkCommandBuffer cb = vulkan_record_stage_cb(renderer);
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