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	render/vulkan: move VkDescriptorSetAllocateInfo down
Move it down, right before it's used.
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					 1 changed files with 6 additions and 6 deletions
				
			
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			@ -88,11 +88,6 @@ static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
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struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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		struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
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	VkResult res;
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	VkDescriptorSetAllocateInfo ds_info = {
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		.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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		.descriptorSetCount = 1,
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		.pSetLayouts = &renderer->ds_layout,
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	};
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	bool found = false;
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	struct wlr_vk_descriptor_pool *pool;
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			@ -140,7 +135,12 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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		wl_list_insert(&renderer->descriptor_pools, &pool->link);
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	}
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	ds_info.descriptorPool = pool->pool;
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	VkDescriptorSetAllocateInfo ds_info = {
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		.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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		.descriptorSetCount = 1,
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		.pSetLayouts = &renderer->ds_layout,
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		.descriptorPool = pool->pool,
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	};
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	res = vkAllocateDescriptorSets(renderer->dev->dev, &ds_info, ds);
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	if (res != VK_SUCCESS) {
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		wlr_vk_error("vkAllocateDescriptorSets", res);
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