render/pass: add legacy render pass implementation

Add a render pass implementation which leverages the legacy
rendering API. This is helpful during the migration.
This commit is contained in:
Simon Ser 2022-12-07 11:33:45 +01:00
parent 4a1ad32534
commit 471249ae4f
3 changed files with 143 additions and 1 deletions

View file

@ -27,6 +27,7 @@
#endif // WLR_HAS_VULKAN_RENDERER
#include "backend/backend.h"
#include "render/pass.h"
#include "render/pixel_format.h"
#include "render/wlr_renderer.h"
#include "util/env.h"
@ -415,7 +416,7 @@ int wlr_renderer_get_drm_fd(struct wlr_renderer *r) {
struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
struct wlr_renderer *renderer, struct wlr_buffer *buffer) {
if (!renderer->impl->begin_buffer_pass) {
return NULL;
return begin_legacy_buffer_render_pass(renderer, buffer);
}
return renderer->impl->begin_buffer_pass(renderer, buffer);
}