render/gles2: implement timer API

This commit is contained in:
Rose Hudson 2023-06-02 11:10:35 +01:00 committed by Simon Ser
parent 9e8947e4d5
commit 45ca284eee
4 changed files with 150 additions and 3 deletions

View file

@ -1,6 +1,8 @@
#define _POSIX_C_SOURCE 199309L
#include <stdlib.h>
#include <assert.h>
#include <pixman.h>
#include <time.h>
#include <wlr/types/wlr_matrix.h>
#include "render/gles2.h"
#include "types/wlr_matrix.h"
@ -18,6 +20,19 @@ static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_timer *timer = pass->timer;
if (timer) {
// clear disjoint flag
GLint64 disjoint;
renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
// set up the query
renderer->procs.glQueryCounterEXT(timer->id, GL_TIMESTAMP_EXT);
// get end-of-CPU-work time in GL time domain
renderer->procs.glGetInteger64vEXT(GL_TIMESTAMP_EXT, &timer->gl_cpu_end);
// get end-of-CPU-work time in CPU time domain
clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
}
push_gles2_debug(renderer);
glFlush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@ -219,7 +234,8 @@ static const char *reset_status_str(GLenum status) {
}
}
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer) {
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
struct wlr_gles2_render_timer *timer) {
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
@ -240,6 +256,7 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
wlr_render_pass_init(&pass->base, &render_pass_impl);
wlr_buffer_lock(wlr_buffer);
pass->buffer = buffer;
pass->timer = timer;
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);