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render/gles2: implement timer API
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parent
9e8947e4d5
commit
45ca284eee
4 changed files with 150 additions and 3 deletions
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@ -1,6 +1,8 @@
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#define _POSIX_C_SOURCE 199309L
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#include <stdlib.h>
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#include <assert.h>
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#include <pixman.h>
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#include <time.h>
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#include <wlr/types/wlr_matrix.h>
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#include "render/gles2.h"
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#include "types/wlr_matrix.h"
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@ -18,6 +20,19 @@ static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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struct wlr_gles2_render_timer *timer = pass->timer;
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if (timer) {
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// clear disjoint flag
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GLint64 disjoint;
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renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
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// set up the query
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renderer->procs.glQueryCounterEXT(timer->id, GL_TIMESTAMP_EXT);
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// get end-of-CPU-work time in GL time domain
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renderer->procs.glGetInteger64vEXT(GL_TIMESTAMP_EXT, &timer->gl_cpu_end);
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// get end-of-CPU-work time in CPU time domain
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
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}
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push_gles2_debug(renderer);
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glFlush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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@ -219,7 +234,8 @@ static const char *reset_status_str(GLenum status) {
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}
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}
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer) {
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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struct wlr_gles2_render_timer *timer) {
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struct wlr_gles2_renderer *renderer = buffer->renderer;
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struct wlr_buffer *wlr_buffer = buffer->buffer;
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@ -240,6 +256,7 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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wlr_render_pass_init(&pass->base, &render_pass_impl);
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wlr_buffer_lock(wlr_buffer);
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pass->buffer = buffer;
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pass->timer = timer;
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matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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