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	render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2 renderer, if they need to perform custom GL rendering.
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					@ -70,6 +70,22 @@ struct wlr_egl {
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struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
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					struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
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	EGLContext context);
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						EGLContext context);
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					/**
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					 * Get the EGL display used by the struct wlr_egl.
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					 *
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					 * This is typically used by compositors which need to perform custom OpenGL
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					 * operations.
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					 */
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					EGLDisplay wlr_egl_get_display(struct wlr_egl *egl);
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					/**
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					 * Get the EGL context used by the struct wlr_egl.
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					 *
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					 * This is typically used by compositors which need to perform custom OpenGL
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					 * operations.
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					 */
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					EGLContext wlr_egl_get_context(struct wlr_egl *egl);
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/**
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					/**
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 * Make the EGL context current.
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					 * Make the EGL context current.
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 *
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					 *
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					@ -583,6 +583,14 @@ void wlr_egl_destroy(struct wlr_egl *egl) {
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	free(egl);
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						free(egl);
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}
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					}
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					EGLDisplay wlr_egl_get_display(struct wlr_egl *egl) {
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						return egl->display;
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					}
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					EGLContext wlr_egl_get_context(struct wlr_egl *egl) {
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						return egl->context;
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					}
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bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImage image) {
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					bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImage image) {
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	if (!egl->exts.KHR_image_base) {
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						if (!egl->exts.KHR_image_base) {
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		return false;
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							return false;
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