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	scene: destroy addons before cleaning up internal state
This allows addons to access wlr_scene_node/wlr_scene_surface fields to clean up themselves.
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					 1 changed files with 1 additions and 1 deletions
				
			
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			@ -87,6 +87,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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	// in case the destroy signal would like to remove children before they
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	// are recursively destroyed.
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	wl_signal_emit_mutable(&node->events.destroy, NULL);
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	wlr_addon_set_finish(&node->addons);
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	wlr_scene_node_set_enabled(node, false);
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			@ -130,7 +131,6 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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		}
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	}
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	wlr_addon_set_finish(&node->addons);
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	wl_list_remove(&node->link);
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	pixman_region32_fini(&node->visible);
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	free(node);
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