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	scene: ignore duplicate wlr_scene_output_layout_add_output() calls
An assert was added in [1] to avoid tracking the same output multiple times. However, this is cumbersome for compositors [2]: they need to add a special check for this. Additionally, this is inconsistent with wlr_output_layout_add(). [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4380 [2]: https://github.com/cage-kiosk/cage/pull/315
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					 1 changed files with 3 additions and 1 deletions
				
			
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					@ -75,7 +75,9 @@ void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol,
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	struct wlr_scene_output_layout_output *solo;
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						struct wlr_scene_output_layout_output *solo;
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	wl_list_for_each(solo, &sol->outputs, link) {
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						wl_list_for_each(solo, &sol->outputs, link) {
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		assert(solo->scene_output != so);
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							if (solo->scene_output == so) {
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								return;
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							}
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	}
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						}
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	solo = calloc(1, sizeof(*solo));
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						solo = calloc(1, sizeof(*solo));
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