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wlr_scene: Add documentation to wlr_scene_create about how to destroy the allocated resources.
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@ -306,6 +306,9 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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/**
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* Create a new scene-graph.
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*
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* The graph is also a wlr_scene_node. Associated resources can be destroyed
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* through wlr_scene_node_destroy().
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*/
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struct wlr_scene *wlr_scene_create(void);
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