diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index c7ce8176f..e823d62ae 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -2166,13 +2166,13 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, // - There is only one entry in the render list // - There are no color transforms that need to be applied // - Damage highlight debugging is not enabled - enum scene_direct_scanout_result scanout = SCANOUT_INELIGIBLE; + enum scene_direct_scanout_result scanout_result = SCANOUT_INELIGIBLE; if (options->color_transform == NULL && list_len == 1 && debug_damage != WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { - scanout = scene_entry_try_direct_scanout(&list_data[0], state, &render_data); + scanout_result = scene_entry_try_direct_scanout(&list_data[0], state, &render_data); } - if (scanout == SCANOUT_INELIGIBLE) { + if (scanout_result == SCANOUT_INELIGIBLE) { if (scene_output->dmabuf_feedback_debounce > 0) { // We cannot scan out, so count down towards sending composition dmabuf feedback scene_output->dmabuf_feedback_debounce--; @@ -2183,14 +2183,14 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, scene_output->dmabuf_feedback_debounce++; } - bool scanout_success = scanout == SCANOUT_SUCCESS; + bool scanout = scanout_result == SCANOUT_SUCCESS; if (scene_output->prev_scanout != scanout) { scene_output->prev_scanout = scanout; wlr_log(WLR_DEBUG, "Direct scan-out %s", scanout ? "enabled" : "disabled"); } - if (scanout_success) { + if (scanout) { scene_output_state_attempt_gamma(scene_output, state); if (timer) {