Remove wlr_output_state, update backends

This commit is contained in:
Drew DeVault 2017-08-13 10:51:50 -04:00
parent 4386816889
commit 41e735242d
12 changed files with 149 additions and 164 deletions

View file

@ -92,27 +92,24 @@ void wlr_output_update_matrix(struct wlr_output *output) {
wlr_matrix_texture(output->transform_matrix, output->width, output->height, output->transform);
}
struct wlr_output *wlr_output_create(struct wlr_output_impl *impl,
struct wlr_output_state *state) {
struct wlr_output *output = calloc(1, sizeof(struct wlr_output));
void wlr_output_init(struct wlr_output *output,
const struct wlr_output_impl *impl) {
output->impl = impl;
output->state = state;
output->modes = list_create();
output->transform = WL_OUTPUT_TRANSFORM_NORMAL;
wl_signal_init(&output->events.frame);
wl_signal_init(&output->events.resolution);
return output;
}
void wlr_output_enable(struct wlr_output *output, bool enable) {
output->impl->enable(output->state, enable);
output->impl->enable(output, enable);
}
bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode) {
if (!output->impl || !output->impl->set_mode) {
return false;
}
bool result = output->impl->set_mode(output->state, mode);
bool result = output->impl->set_mode(output, mode);
if (result) {
wlr_output_update_matrix(output);
}
@ -121,13 +118,13 @@ bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode
void wlr_output_transform(struct wlr_output *output,
enum wl_output_transform transform) {
output->impl->transform(output->state, transform);
output->impl->transform(output, transform);
wlr_output_update_matrix(output);
}
bool wlr_output_set_cursor(struct wlr_output *output,
const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height) {
if (output->impl->set_cursor && output->impl->set_cursor(output->state, buf,
if (output->impl->set_cursor && output->impl->set_cursor(output, buf,
stride, width, height)) {
output->cursor.is_sw = false;
return true;
@ -167,7 +164,7 @@ bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) {
return false;
}
return output->impl->move_cursor(output->state, x, y);
return output->impl->move_cursor(output, x, y);
}
void wlr_output_destroy(struct wlr_output *output) {
@ -175,10 +172,10 @@ void wlr_output_destroy(struct wlr_output *output) {
return;
}
output->impl->destroy(output->state);
output->impl->destroy(output);
for (size_t i = 0; output->modes && i < output->modes->length; ++i) {
struct wlr_output_mode *mode = output->modes->items[i];
free(mode->state);
free(mode);
free(mode);
}
list_free(output->modes);
@ -198,7 +195,7 @@ void wlr_output_effective_resolution(struct wlr_output *output,
}
void wlr_output_make_current(struct wlr_output *output) {
output->impl->make_current(output->state);
output->impl->make_current(output);
}
void wlr_output_swap_buffers(struct wlr_output *output) {
@ -212,5 +209,5 @@ void wlr_output_swap_buffers(struct wlr_output *output) {
wlr_render_with_matrix(output->cursor.renderer, output->cursor.texture, &matrix);
}
output->impl->swap_buffers(output->state);
output->impl->swap_buffers(output);
}