render: add wlr_renderer_clear and wlr_renderer_scissor

This commit is contained in:
emersion 2018-01-22 16:42:22 +01:00
parent 3f1c4f5be7
commit 415a2b7c56
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
10 changed files with 67 additions and 23 deletions

View file

@ -105,7 +105,7 @@ static void init_globals() {
init_default_shaders();
}
static void wlr_gles2_begin(struct wlr_renderer *_renderer,
static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
struct wlr_output *output) {
GL_CALL(glViewport(0, 0, output->width, output->height));
@ -117,14 +117,30 @@ static void wlr_gles2_begin(struct wlr_renderer *_renderer,
// for users to sling matricies themselves
}
static void wlr_gles2_end(struct wlr_renderer *renderer) {
static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
// no-op
}
static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer, float red,
float green, float blue, float alpha) {
glClearColor(red, green, blue, alpha);
glClear(GL_COLOR_BUFFER_BIT);
}
static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_box *box) {
if (box != NULL) {
glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
static struct wlr_texture *wlr_gles2_texture_create(
struct wlr_renderer *_renderer) {
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)_renderer;
(struct wlr_gles2_renderer *)wlr_renderer;
return gles2_texture_create(renderer->egl);
}
@ -154,7 +170,7 @@ static void draw_quad() {
GL_CALL(glDisableVertexAttribArray(1));
}
static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
struct wlr_texture *texture, const float (*matrix)[16]) {
if (!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
@ -169,7 +185,7 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
return true;
}
static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.quad));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
@ -177,7 +193,7 @@ static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
draw_quad();
}
static void wlr_gles2_render_ellipse(struct wlr_renderer *renderer,
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.ellipse));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
@ -197,10 +213,10 @@ static const enum wl_shm_format *wlr_gles2_formats(
return formats;
}
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer) {
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)_renderer;
(struct wlr_gles2_renderer *)wlr_renderer;
EGLint format;
return wlr_egl_query_buffer(renderer->egl, buffer,
EGL_TEXTURE_FORMAT, &format);
@ -216,8 +232,8 @@ static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
}
}
static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
int width, int height, void *out_data) {
static void wlr_gles2_read_pixels(struct wlr_renderer *wlr_renderer,
int x, int y, int width, int height, void *out_data) {
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data);
rgba_to_argb(out_data, height, width*4);
}
@ -225,6 +241,8 @@ static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
static struct wlr_renderer_impl wlr_renderer_impl = {
.begin = wlr_gles2_begin,
.end = wlr_gles2_end,
.clear = wlr_gles2_clear,
.scissor = wlr_gles2_scissor,
.texture_create = wlr_gles2_texture_create,
.render_with_matrix = wlr_gles2_render_texture,
.render_quad = wlr_gles2_render_quad,

View file

@ -23,6 +23,15 @@ void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r);
}
void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
float blue, float alpha) {
r->impl->clear(r, red, green, blue, alpha);
}
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
r->impl->scissor(r, box);
}
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r);
}