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https://gitlab.freedesktop.org/wlroots/wlroots.git
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render: add wlr_renderer_clear and wlr_renderer_scissor
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parent
3f1c4f5be7
commit
415a2b7c56
10 changed files with 67 additions and 23 deletions
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@ -105,7 +105,7 @@ static void init_globals() {
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init_default_shaders();
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}
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static void wlr_gles2_begin(struct wlr_renderer *_renderer,
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static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
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struct wlr_output *output) {
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GL_CALL(glViewport(0, 0, output->width, output->height));
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@ -117,14 +117,30 @@ static void wlr_gles2_begin(struct wlr_renderer *_renderer,
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// for users to sling matricies themselves
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}
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static void wlr_gles2_end(struct wlr_renderer *renderer) {
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static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
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// no-op
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}
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static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer, float red,
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float green, float blue, float alpha) {
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glClearColor(red, green, blue, alpha);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
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struct wlr_box *box) {
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if (box != NULL) {
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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}
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static struct wlr_texture *wlr_gles2_texture_create(
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struct wlr_renderer *_renderer) {
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)_renderer;
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(struct wlr_gles2_renderer *)wlr_renderer;
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return gles2_texture_create(renderer->egl);
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}
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@ -154,7 +170,7 @@ static void draw_quad() {
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GL_CALL(glDisableVertexAttribArray(1));
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}
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static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
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static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *texture, const float (*matrix)[16]) {
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if (!texture || !texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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@ -169,7 +185,7 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
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return true;
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}
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static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float (*color)[4], const float (*matrix)[16]) {
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GL_CALL(glUseProgram(shaders.quad));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
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@ -177,7 +193,7 @@ static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
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draw_quad();
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}
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static void wlr_gles2_render_ellipse(struct wlr_renderer *renderer,
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static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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const float (*color)[4], const float (*matrix)[16]) {
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GL_CALL(glUseProgram(shaders.ellipse));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
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@ -197,10 +213,10 @@ static const enum wl_shm_format *wlr_gles2_formats(
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return formats;
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}
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static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
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static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer) {
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)_renderer;
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(struct wlr_gles2_renderer *)wlr_renderer;
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EGLint format;
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return wlr_egl_query_buffer(renderer->egl, buffer,
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EGL_TEXTURE_FORMAT, &format);
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@ -216,8 +232,8 @@ static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
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}
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}
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static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
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int width, int height, void *out_data) {
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static void wlr_gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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int x, int y, int width, int height, void *out_data) {
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glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data);
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rgba_to_argb(out_data, height, width*4);
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}
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@ -225,6 +241,8 @@ static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
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static struct wlr_renderer_impl wlr_renderer_impl = {
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.begin = wlr_gles2_begin,
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.end = wlr_gles2_end,
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.clear = wlr_gles2_clear,
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.scissor = wlr_gles2_scissor,
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.texture_create = wlr_gles2_texture_create,
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.render_with_matrix = wlr_gles2_render_texture,
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.render_quad = wlr_gles2_render_quad,
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@ -23,6 +23,15 @@ void wlr_renderer_end(struct wlr_renderer *r) {
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r->impl->end(r);
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}
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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float blue, float alpha) {
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r->impl->clear(r, red, green, blue, alpha);
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}
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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r->impl->scissor(r, box);
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}
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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return r->impl->texture_create(r);
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}
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