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surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't want to save the whole current state: for instance, the wlr_buffer must not be saved or else wouldn't get released soon enough. Let's just inline the state fields we need instead.
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111d4eafd7
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3f9e4f7a44
2 changed files with 19 additions and 7 deletions
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@ -444,7 +444,13 @@ static void surface_commit_state(struct wlr_surface *surface,
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surface->sy += next->dy;
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surface_update_damage(&surface->buffer_damage, &surface->current, next);
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surface_state_copy(&surface->previous, &surface->current);
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surface->previous.scale = surface->current.scale;
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surface->previous.transform = surface->current.transform;
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surface->previous.width = surface->current.width;
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surface->previous.height = surface->current.height;
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surface->previous.buffer_width = surface->current.buffer_width;
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surface->previous.buffer_height = surface->current.buffer_height;
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surface_state_move(&surface->current, next);
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if (invalid_buffer) {
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@ -726,7 +732,6 @@ static void surface_handle_resource_destroy(struct wl_resource *resource) {
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wl_list_remove(&surface->renderer_destroy.link);
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surface_state_finish(&surface->pending);
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surface_state_finish(&surface->current);
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surface_state_finish(&surface->previous);
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pixman_region32_fini(&surface->buffer_damage);
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pixman_region32_fini(&surface->opaque_region);
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pixman_region32_fini(&surface->input_region);
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@ -766,7 +771,6 @@ struct wlr_surface *surface_create(struct wl_client *client,
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surface_state_init(&surface->current);
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surface_state_init(&surface->pending);
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surface_state_init(&surface->previous);
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surface->pending.seq = 1;
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wl_signal_init(&surface->events.commit);
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