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render/vulkan: replace wlr_vk_render_pass.srgb_pathway with two_pass
The important bit here is whether this is using a single or two sub-passes. The flag isn't used for anything else. Preparation for an upcoming one-subpass codepath.
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2 changed files with 5 additions and 5 deletions
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@ -405,7 +405,7 @@ struct wlr_vk_render_pass {
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VkPipeline bound_pipeline;
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float projection[9];
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bool failed;
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bool srgb_pathway; // if false, rendering via intermediate blending buffer
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bool two_pass; // rendering via intermediate blending buffer
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struct wlr_color_transform *color_transform;
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bool has_primaries;
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