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	surface: don't release wl_drm and linux-dmabuf buffers early
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					 1 changed files with 7 additions and 2 deletions
				
			
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					@ -394,6 +394,10 @@ static void surface_apply_damage(struct wlr_surface *surface,
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		}
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							}
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		wl_shm_buffer_end_access(buf);
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							wl_shm_buffer_end_access(buf);
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							// We've uploaded the wl_shm_buffer data to the GPU, we won't access the
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							// wl_buffer anymore
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							surface_state_release_buffer(surface->current);
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	} else if (invalid_buffer || reupload_buffer) {
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						} else if (invalid_buffer || reupload_buffer) {
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		wlr_texture_destroy(surface->texture);
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							wlr_texture_destroy(surface->texture);
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					@ -409,9 +413,10 @@ static void surface_apply_damage(struct wlr_surface *surface,
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			surface->texture = NULL;
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								surface->texture = NULL;
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			wlr_log(L_ERROR, "Unknown buffer handle attached");
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								wlr_log(L_ERROR, "Unknown buffer handle attached");
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		}
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							}
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	}
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	surface_state_release_buffer(surface->current);
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							// Don't release the wl_buffer yet: since the texture is shared with the
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							// client, we'll access the wl_buffer when rendering
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						}
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}
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					}
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static void surface_commit_pending(struct wlr_surface *surface) {
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					static void surface_commit_pending(struct wlr_surface *surface) {
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