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	scene: add scene_buffer_set_texture()
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					 1 changed files with 14 additions and 7 deletions
				
			
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					@ -83,6 +83,8 @@ struct highlight_region {
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static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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					static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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	struct wlr_buffer *buffer);
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						struct wlr_buffer *buffer);
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					static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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						struct wlr_texture *texture);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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					void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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	if (node == NULL) {
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						if (node == NULL) {
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					@ -112,8 +114,8 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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			}
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								}
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		}
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							}
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		wlr_texture_destroy(scene_buffer->texture);
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		scene_buffer_set_buffer(scene_buffer, NULL);
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							scene_buffer_set_buffer(scene_buffer, NULL);
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							scene_buffer_set_texture(scene_buffer, NULL);
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		pixman_region32_fini(&scene_buffer->opaque_region);
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							pixman_region32_fini(&scene_buffer->opaque_region);
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	} else if (node->type == WLR_SCENE_NODE_TREE) {
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						} else if (node->type == WLR_SCENE_NODE_TREE) {
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		struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
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							struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
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					@ -635,6 +637,12 @@ static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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	wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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						wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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}
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					}
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					static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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							struct wlr_texture *texture) {
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						wlr_texture_destroy(scene_buffer->texture);
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						scene_buffer->texture = texture;
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					}
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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					struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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		struct wlr_buffer *buffer) {
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							struct wlr_buffer *buffer) {
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	struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
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						struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
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					@ -683,10 +691,8 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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			scene_buffer->buffer_height != buffer->height;
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								scene_buffer->buffer_height != buffer->height;
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	}
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						}
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	wlr_texture_destroy(scene_buffer->texture);
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	scene_buffer->texture = NULL;
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	scene_buffer_set_buffer(scene_buffer, buffer);
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						scene_buffer_set_buffer(scene_buffer, buffer);
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						scene_buffer_set_texture(scene_buffer, NULL);
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	if (update) {
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						if (update) {
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		scene_node_update(&scene_buffer->node, NULL);
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							scene_node_update(&scene_buffer->node, NULL);
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					@ -885,13 +891,14 @@ static struct wlr_texture *scene_buffer_get_texture(
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		return client_buffer->texture;
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							return client_buffer->texture;
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	}
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						}
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	scene_buffer->texture =
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						struct wlr_texture *texture =
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		wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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							wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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	if (scene_buffer->texture != NULL && scene_buffer->own_buffer) {
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						if (texture != NULL && scene_buffer->own_buffer) {
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		scene_buffer->own_buffer = false;
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							scene_buffer->own_buffer = false;
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		wlr_buffer_unlock(scene_buffer->buffer);
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							wlr_buffer_unlock(scene_buffer->buffer);
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	}
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						}
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	return scene_buffer->texture;
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						scene_buffer_set_texture(scene_buffer, texture);
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						return texture;
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}
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					}
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static void scene_node_get_size(struct wlr_scene_node *node,
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					static void scene_node_get_size(struct wlr_scene_node *node,
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