backend: create renderer and allocator in wlr_backend_autocreate

Instead of ensuring the renderer and allocator are initialized in each
backend, do it in wlr_backend_autocreate. This allows compositors to
create backends without any renderer/allocator if they side-step
wlr_backend_autocreate.

Since the wlr_backend_get_renderer and backend_get_allocator end up
calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds
like a good idea to centralize all of the opimionated bits in one place.
This commit is contained in:
Simon Ser 2021-09-28 13:00:25 +02:00 committed by Simon Zeni
parent 20d9448257
commit 3d0848daae
5 changed files with 19 additions and 35 deletions

View file

@ -29,7 +29,6 @@
#include <wlr/interfaces/wlr_pointer.h>
#include <wlr/util/log.h>
#include "backend/backend.h"
#include "backend/x11.h"
#include "render/drm_format_set.h"
#include "util/signal.h"
@ -611,12 +610,6 @@ struct wlr_backend *wlr_x11_backend_create(struct wl_display *display,
}
}
struct wlr_renderer *renderer = wlr_backend_get_renderer(&x11->backend);
struct wlr_allocator *allocator = backend_get_allocator(&x11->backend);
if (renderer == NULL || allocator == NULL) {
goto error_event;
}
// Windows can only display buffers with the depth they were created with
// TODO: look into changing the window's depth at runtime
const struct wlr_drm_format *dri3_format =