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backend: create renderer and allocator in wlr_backend_autocreate
Instead of ensuring the renderer and allocator are initialized in each backend, do it in wlr_backend_autocreate. This allows compositors to create backends without any renderer/allocator if they side-step wlr_backend_autocreate. Since the wlr_backend_get_renderer and backend_get_allocator end up calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds like a good idea to centralize all of the opimionated bits in one place.
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20d9448257
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5 changed files with 19 additions and 35 deletions
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@ -9,10 +9,8 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include "backend/backend.h"
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#include "backend/headless.h"
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#include "render/drm_format_set.h"
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#include "render/wlr_renderer.h"
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#include "util/signal.h"
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struct wlr_headless_backend *headless_backend_from_backend(
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@ -137,11 +135,6 @@ static bool backend_init(struct wlr_headless_backend *backend,
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wl_signal_add(&renderer->events.destroy, &backend->parent_renderer_destroy);
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}
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if (backend_get_allocator(&backend->backend) == NULL) {
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wlr_log(WLR_ERROR, "Failed to create allocator");
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return false;
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}
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backend->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &backend->display_destroy);
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