Move allocator stuff into new directory

Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
This commit is contained in:
Simon Ser 2021-08-25 09:33:19 +02:00 committed by Simon Zeni
parent b37731cdbb
commit 3ce2ea9e16
17 changed files with 35 additions and 34 deletions

View file

@ -1,33 +0,0 @@
#ifndef RENDER_GBM_ALLOCATOR_H
#define RENDER_GBM_ALLOCATOR_H
#include <gbm.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator.h"
struct wlr_gbm_buffer {
struct wlr_buffer base;
struct wl_list link; // wlr_gbm_allocator.buffers
struct gbm_bo *gbm_bo; // NULL if the gbm_device has been destroyed
struct wlr_dmabuf_attributes dmabuf;
};
struct wlr_gbm_allocator {
struct wlr_allocator base;
int fd;
struct gbm_device *gbm_device;
struct wl_list buffers; // wlr_gbm_buffer.link
};
/**
* Creates a new GBM allocator from a DRM FD.
*
* Does not take ownership over the FD.
*/
struct wlr_allocator *wlr_gbm_allocator_create(int drm_fd);
#endif