Move allocator stuff into new directory

Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
This commit is contained in:
Simon Ser 2021-08-25 09:33:19 +02:00 committed by Simon Zeni
parent b37731cdbb
commit 3ce2ea9e16
17 changed files with 35 additions and 34 deletions

View file

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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
#define RENDER_ALLOCATOR_DRM_DUMB_H
#include <wlr/render/dmabuf.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator/allocator.h"
struct wlr_drm_dumb_buffer {
struct wlr_buffer base;
struct wl_list link; // wlr_drm_dumb_allocator::buffers
int drm_fd; // -1 if the allocator has been destroyed
struct wlr_dmabuf_attributes dmabuf;
uint32_t format;
uint32_t handle;
uint32_t stride;
uint32_t width, height;
uint64_t size;
void *data;
};
struct wlr_drm_dumb_allocator {
struct wlr_allocator base;
struct wl_list buffers; // wlr_drm_dumb_buffer::link
int drm_fd;
};
/**
* Creates a new drm dumb allocator from a DRM FD.
*
* Does not take ownership over the FD.
*/
struct wlr_allocator *wlr_drm_dumb_allocator_create(int fd);
#endif