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Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold everything allocator-related.
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17 changed files with 35 additions and 34 deletions
37
include/render/allocator/drm_dumb.h
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37
include/render/allocator/drm_dumb.h
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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
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#define RENDER_ALLOCATOR_DRM_DUMB_H
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_drm_dumb_buffer {
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struct wlr_buffer base;
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struct wl_list link; // wlr_drm_dumb_allocator::buffers
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int drm_fd; // -1 if the allocator has been destroyed
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struct wlr_dmabuf_attributes dmabuf;
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uint32_t format;
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uint32_t handle;
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uint32_t stride;
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uint32_t width, height;
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uint64_t size;
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void *data;
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};
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struct wlr_drm_dumb_allocator {
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struct wlr_allocator base;
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struct wl_list buffers; // wlr_drm_dumb_buffer::link
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int drm_fd;
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};
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/**
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* Creates a new drm dumb allocator from a DRM FD.
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*
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* Does not take ownership over the FD.
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*/
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struct wlr_allocator *wlr_drm_dumb_allocator_create(int fd);
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#endif
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