Move allocator stuff into new directory

Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
This commit is contained in:
Simon Ser 2021-08-25 09:33:19 +02:00 committed by Simon Zeni
parent b37731cdbb
commit 3ce2ea9e16
17 changed files with 35 additions and 34 deletions

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#ifndef RENDER_ALLOCATOR_ALLOCATOR_H
#define RENDER_ALLOCATOR_ALLOCATOR_H
#include <stdbool.h>
#include <wayland-server-core.h>
#include <wlr/render/drm_format_set.h>
struct wlr_allocator;
struct wlr_backend;
struct wlr_renderer;
struct wlr_allocator_interface {
struct wlr_buffer *(*create_buffer)(struct wlr_allocator *alloc,
int width, int height, const struct wlr_drm_format *format);
void (*destroy)(struct wlr_allocator *alloc);
};
struct wlr_allocator {
const struct wlr_allocator_interface *impl;
// Capabilites of the buffers created with this allocator
uint32_t buffer_caps;
struct {
struct wl_signal destroy;
} events;
};
/**
* Creates the adequate wlr_allocator given a backend and a renderer
*/
struct wlr_allocator *wlr_allocator_autocreate(struct wlr_backend *backend,
struct wlr_renderer *renderer);
/**
* Destroy the allocator.
*/
void wlr_allocator_destroy(struct wlr_allocator *alloc);
/**
* Allocate a new buffer.
*
* When the caller is done with it, they must unreference it by calling
* wlr_buffer_drop.
*/
struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc,
int width, int height, const struct wlr_drm_format *format);
// For wlr_allocator implementors
void wlr_allocator_init(struct wlr_allocator *alloc,
const struct wlr_allocator_interface *impl, uint32_t buffer_caps);
struct wlr_allocator *allocator_autocreate_with_drm_fd(
struct wlr_backend *backend, struct wlr_renderer *renderer, int drm_fd);
#endif

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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
#define RENDER_ALLOCATOR_DRM_DUMB_H
#include <wlr/render/dmabuf.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator/allocator.h"
struct wlr_drm_dumb_buffer {
struct wlr_buffer base;
struct wl_list link; // wlr_drm_dumb_allocator::buffers
int drm_fd; // -1 if the allocator has been destroyed
struct wlr_dmabuf_attributes dmabuf;
uint32_t format;
uint32_t handle;
uint32_t stride;
uint32_t width, height;
uint64_t size;
void *data;
};
struct wlr_drm_dumb_allocator {
struct wlr_allocator base;
struct wl_list buffers; // wlr_drm_dumb_buffer::link
int drm_fd;
};
/**
* Creates a new drm dumb allocator from a DRM FD.
*
* Does not take ownership over the FD.
*/
struct wlr_allocator *wlr_drm_dumb_allocator_create(int fd);
#endif

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#ifndef RENDER_ALLOCATOR_GBM_H
#define RENDER_ALLOCATOR_GBM_H
#include <gbm.h>
#include <wlr/render/dmabuf.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator/allocator.h"
struct wlr_gbm_buffer {
struct wlr_buffer base;
struct wl_list link; // wlr_gbm_allocator.buffers
struct gbm_bo *gbm_bo; // NULL if the gbm_device has been destroyed
struct wlr_dmabuf_attributes dmabuf;
};
struct wlr_gbm_allocator {
struct wlr_allocator base;
int fd;
struct gbm_device *gbm_device;
struct wl_list buffers; // wlr_gbm_buffer.link
};
/**
* Creates a new GBM allocator from a DRM FD.
*
* Does not take ownership over the FD.
*/
struct wlr_allocator *wlr_gbm_allocator_create(int drm_fd);
#endif

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#ifndef RENDER_ALLOCATOR_SHM_H
#define RENDER_ALLOCATOR_SHM_H
#include <wlr/types/wlr_buffer.h>
#include "render/allocator/allocator.h"
struct wlr_shm_buffer {
struct wlr_buffer base;
struct wlr_shm_attributes shm;
void *data;
size_t size;
};
struct wlr_shm_allocator {
struct wlr_allocator base;
};
/**
* Creates a new shared memory allocator.
*/
struct wlr_allocator *wlr_shm_allocator_create(void);
#endif