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Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold everything allocator-related.
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17 changed files with 35 additions and 34 deletions
54
include/render/allocator/allocator.h
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54
include/render/allocator/allocator.h
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#ifndef RENDER_ALLOCATOR_ALLOCATOR_H
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#define RENDER_ALLOCATOR_ALLOCATOR_H
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#include <stdbool.h>
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#include <wayland-server-core.h>
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#include <wlr/render/drm_format_set.h>
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struct wlr_allocator;
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struct wlr_backend;
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struct wlr_renderer;
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struct wlr_allocator_interface {
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struct wlr_buffer *(*create_buffer)(struct wlr_allocator *alloc,
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int width, int height, const struct wlr_drm_format *format);
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void (*destroy)(struct wlr_allocator *alloc);
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};
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struct wlr_allocator {
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const struct wlr_allocator_interface *impl;
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// Capabilites of the buffers created with this allocator
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uint32_t buffer_caps;
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struct {
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struct wl_signal destroy;
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} events;
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};
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/**
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* Creates the adequate wlr_allocator given a backend and a renderer
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*/
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struct wlr_allocator *wlr_allocator_autocreate(struct wlr_backend *backend,
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struct wlr_renderer *renderer);
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/**
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* Destroy the allocator.
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*/
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void wlr_allocator_destroy(struct wlr_allocator *alloc);
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/**
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* Allocate a new buffer.
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*
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* When the caller is done with it, they must unreference it by calling
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* wlr_buffer_drop.
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*/
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struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc,
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int width, int height, const struct wlr_drm_format *format);
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// For wlr_allocator implementors
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void wlr_allocator_init(struct wlr_allocator *alloc,
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps);
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struct wlr_allocator *allocator_autocreate_with_drm_fd(
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struct wlr_backend *backend, struct wlr_renderer *renderer, int drm_fd);
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#endif
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37
include/render/allocator/drm_dumb.h
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37
include/render/allocator/drm_dumb.h
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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
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#define RENDER_ALLOCATOR_DRM_DUMB_H
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_drm_dumb_buffer {
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struct wlr_buffer base;
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struct wl_list link; // wlr_drm_dumb_allocator::buffers
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int drm_fd; // -1 if the allocator has been destroyed
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struct wlr_dmabuf_attributes dmabuf;
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uint32_t format;
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uint32_t handle;
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uint32_t stride;
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uint32_t width, height;
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uint64_t size;
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void *data;
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};
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struct wlr_drm_dumb_allocator {
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struct wlr_allocator base;
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struct wl_list buffers; // wlr_drm_dumb_buffer::link
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int drm_fd;
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};
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/**
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* Creates a new drm dumb allocator from a DRM FD.
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*
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* Does not take ownership over the FD.
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*/
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struct wlr_allocator *wlr_drm_dumb_allocator_create(int fd);
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#endif
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34
include/render/allocator/gbm.h
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34
include/render/allocator/gbm.h
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#ifndef RENDER_ALLOCATOR_GBM_H
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#define RENDER_ALLOCATOR_GBM_H
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#include <gbm.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_gbm_buffer {
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struct wlr_buffer base;
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struct wl_list link; // wlr_gbm_allocator.buffers
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struct gbm_bo *gbm_bo; // NULL if the gbm_device has been destroyed
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struct wlr_dmabuf_attributes dmabuf;
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};
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struct wlr_gbm_allocator {
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struct wlr_allocator base;
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int fd;
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struct gbm_device *gbm_device;
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struct wl_list buffers; // wlr_gbm_buffer.link
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};
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/**
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* Creates a new GBM allocator from a DRM FD.
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*
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* Does not take ownership over the FD.
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*/
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struct wlr_allocator *wlr_gbm_allocator_create(int drm_fd);
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#endif
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23
include/render/allocator/shm.h
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23
include/render/allocator/shm.h
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#ifndef RENDER_ALLOCATOR_SHM_H
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#define RENDER_ALLOCATOR_SHM_H
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_shm_buffer {
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struct wlr_buffer base;
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struct wlr_shm_attributes shm;
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void *data;
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size_t size;
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};
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struct wlr_shm_allocator {
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struct wlr_allocator base;
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};
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/**
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* Creates a new shared memory allocator.
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*/
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struct wlr_allocator *wlr_shm_allocator_create(void);
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#endif
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