Move allocator stuff into new directory

Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
This commit is contained in:
Simon Ser 2021-08-25 09:33:19 +02:00 committed by Simon Zeni
parent b37731cdbb
commit 3ce2ea9e16
17 changed files with 35 additions and 34 deletions

View file

@ -18,7 +18,7 @@
#include <wlr/util/log.h>
#include "backend/backend.h"
#include "backend/multi.h"
#include "render/allocator.h"
#include "render/allocator/allocator.h"
#include "util/signal.h"
#if WLR_HAS_DRM_BACKEND

View file

@ -14,7 +14,7 @@
#include "backend/drm/drm.h"
#include "backend/drm/util.h"
#include "render/drm_format_set.h"
#include "render/allocator.h"
#include "render/allocator/allocator.h"
#include "render/pixel_format.h"
#include "render/swapchain.h"
#include "render/wlr_renderer.h"

View file

@ -12,7 +12,6 @@
#include "backend/backend.h"
#include "backend/headless.h"
#include "render/drm_format_set.h"
#include "render/gbm_allocator.h"
#include "render/wlr_renderer.h"
#include "util/signal.h"

View file

@ -17,7 +17,6 @@
#include "backend/backend.h"
#include "backend/wayland.h"
#include "render/allocator.h"
#include "render/drm_format_set.h"
#include "render/pixel_format.h"
#include "render/wlr_renderer.h"

View file

@ -31,7 +31,6 @@
#include "backend/backend.h"
#include "backend/x11.h"
#include "render/allocator.h"
#include "render/drm_format_set.h"
#include "util/signal.h"