mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	scene: add wlr_scene_buffer_set_transform
This commit is contained in:
		
							parent
							
								
									43833fba64
								
							
						
					
					
						commit
						3c26244340
					
				
					 2 changed files with 29 additions and 5 deletions
				
			
		| 
						 | 
				
			
			@ -96,6 +96,7 @@ struct wlr_scene_buffer {
 | 
			
		|||
	struct wlr_texture *texture;
 | 
			
		||||
	struct wlr_fbox src_box;
 | 
			
		||||
	int dst_width, dst_height;
 | 
			
		||||
	enum wl_output_transform transform;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** A viewport for an output in the scene-graph */
 | 
			
		||||
| 
						 | 
				
			
			@ -232,6 +233,12 @@ void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
 | 
			
		|||
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
 | 
			
		||||
	int width, int height);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Set a transform which will be applied to the buffer.
 | 
			
		||||
 */
 | 
			
		||||
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
 | 
			
		||||
	enum wl_output_transform transform);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Add a viewport for the specified output to the scene-graph.
 | 
			
		||||
 *
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -295,6 +295,17 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
 | 
			
		|||
	scene_node_damage_whole(&scene_buffer->node);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
 | 
			
		||||
		enum wl_output_transform transform) {
 | 
			
		||||
	if (scene_buffer->transform == transform) {
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	scene_node_damage_whole(&scene_buffer->node);
 | 
			
		||||
	scene_buffer->transform = transform;
 | 
			
		||||
	scene_node_damage_whole(&scene_buffer->node);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static struct wlr_texture *scene_buffer_get_texture(
 | 
			
		||||
		struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
 | 
			
		||||
	struct wlr_client_buffer *client_buffer =
 | 
			
		||||
| 
						 | 
				
			
			@ -338,8 +349,13 @@ static void scene_node_get_size(struct wlr_scene_node *node,
 | 
			
		|||
			*width = scene_buffer->dst_width;
 | 
			
		||||
			*height = scene_buffer->dst_height;
 | 
			
		||||
		} else {
 | 
			
		||||
			*width = scene_buffer->buffer->width;
 | 
			
		||||
			*height = scene_buffer->buffer->height;
 | 
			
		||||
			if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
 | 
			
		||||
				*height = scene_buffer->buffer->width;
 | 
			
		||||
				*width = scene_buffer->buffer->height;
 | 
			
		||||
			} else {
 | 
			
		||||
				*width = scene_buffer->buffer->width;
 | 
			
		||||
				*height = scene_buffer->buffer->height;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			@ -658,6 +674,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
 | 
			
		|||
 | 
			
		||||
	struct wlr_texture *texture;
 | 
			
		||||
	float matrix[9];
 | 
			
		||||
	enum wl_output_transform transform;
 | 
			
		||||
	switch (node->type) {
 | 
			
		||||
	case WLR_SCENE_NODE_ROOT:
 | 
			
		||||
	case WLR_SCENE_NODE_TREE:
 | 
			
		||||
| 
						 | 
				
			
			@ -672,8 +689,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
 | 
			
		|||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		enum wl_output_transform transform =
 | 
			
		||||
			wlr_output_transform_invert(surface->current.transform);
 | 
			
		||||
		transform = wlr_output_transform_invert(surface->current.transform);
 | 
			
		||||
		wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
 | 
			
		||||
			output->transform_matrix);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -694,7 +710,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
 | 
			
		|||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
 | 
			
		||||
		transform = wlr_output_transform_invert(scene_buffer->transform);
 | 
			
		||||
		wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
 | 
			
		||||
			output->transform_matrix);
 | 
			
		||||
 | 
			
		||||
		render_texture(output, output_damage, texture, &scene_buffer->src_box,
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue