relative_pointer: create skeleton and build

Add protocol, header and type files to build. Create skeleton structs,
creator and destroyer, and define implementations.
This commit is contained in:
random human 2018-09-28 04:43:52 +05:30 committed by Alex Maese
parent 82d36025e1
commit 3a3d1b6617
6 changed files with 178 additions and 0 deletions

View file

@ -0,0 +1,45 @@
/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_RELATIVE_POINTER_V1_H
#define WLR_TYPES_WLR_RELATIVE_POINTER_V1_H
#include <wayland-server.h>
/* This protocol specifies a set of interfaces used for making clients able to
* receive relative pointer events not obstructed by barriers (such as the
* monitor edge or other pointer barriers).
*/
struct wlr_relative_pointer_manager_v1 {
struct wl_list resources;
struct wl_global *global;
struct {
struct wl_signal destroy;
struct wl_signal get_relative_pointer;
} requests;
void *data;
};
struct wlr_relative_pointer_v1 {
struct wl_resource *resource;
struct {
struct wl_signal destroy;
} destroy;
void *data;
};
struct wlr_relative_pointer_manager_v1 *wlr_relative_pointer_v1_create(struct wl_display *display);
void wlr_relative_pointer_v1_destroy(struct wlr_relative_pointer_manager_v1 *relative_pointer_manager);
#endif