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relative_pointer: create skeleton and build
Add protocol, header and type files to build. Create skeleton structs, creator and destroyer, and define implementations.
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6 changed files with 178 additions and 0 deletions
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@ -17,6 +17,7 @@
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_gtk_primary_selection.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_screenshooter.h>
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#include <wlr/types/wlr_text_input_v3.h>
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@ -65,6 +66,7 @@ struct roots_desktop {
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struct wlr_pointer_constraints_v1 *pointer_constraints;
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struct wlr_presentation *presentation;
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struct wlr_foreign_toplevel_manager_v1 *foreign_toplevel_manager_v1;
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struct wlr_relative_pointer_manager_v1 *relative_pointer_manager;
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struct wl_listener new_output;
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struct wl_listener layout_change;
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