mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-16 08:21:40 -04:00
render/vulkan: Support 3x1d color transforms
This commit is contained in:
parent
04563f88e1
commit
367c46e670
5 changed files with 236 additions and 1 deletions
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@ -162,6 +162,7 @@ enum wlr_vk_shader_source {
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enum wlr_vk_output_transform {
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WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB = 0,
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WLR_VK_OUTPUT_TRANSFORM_LUT3D = 1,
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WLR_VK_OUTPUT_TRANSFORM_LUT3x1D = 2,
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};
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struct wlr_vk_pipeline_key {
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@ -192,6 +193,7 @@ struct wlr_vk_render_format_setup {
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VkPipeline output_pipe_srgb;
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VkPipeline output_pipe_lut3d;
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VkPipeline output_pipe_lut3x1d;
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struct wlr_vk_renderer *renderer;
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struct wl_list pipelines; // struct wlr_vk_pipeline.link
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@ -270,6 +272,7 @@ struct wlr_vk_renderer {
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VkShaderModule quad_frag_module;
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VkShaderModule output_module_srgb;
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VkShaderModule output_module_3d_lut;
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VkShaderModule output_module_3x1d_lut;
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struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
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@ -146,6 +146,23 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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break;
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}
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case COLOR_TRANSFORM_LUT_3x1D: {
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pl = render_buffer->plain.render_setup->output_pipe_lut3x1d;
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struct wlr_vk_color_transform *transform =
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get_color_transform(pass->color_transform, renderer);
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ds[ds_len++] = transform->lut.ds;
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struct wlr_color_transform_lut3x1d *lut =
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wlr_color_transform_lut3x1d_from_base(pass->color_transform);
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.lut_3d_offset = 0.5f / lut->ramp_size,
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.lut_3d_scale = (float)(lut->ramp_size - 1) / lut->ramp_size,
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};
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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break;
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}
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case COLOR_TRANSFORM_SRGB:
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break;
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}
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@ -889,6 +906,166 @@ fail_image:
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return false;
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}
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static bool create_3x1d_lut_image(struct wlr_vk_renderer *renderer,
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const struct wlr_color_transform_lut3x1d *lut,
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VkImage *image, VkImageView *image_view,
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VkDeviceMemory *memory, VkDescriptorSet *ds,
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struct wlr_vk_descriptor_pool **ds_pool) {
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VkDevice dev = renderer->dev->dev;
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VkResult res;
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*image = VK_NULL_HANDLE;
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*memory = VK_NULL_HANDLE;
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*image_view = VK_NULL_HANDLE;
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*ds = VK_NULL_HANDLE;
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*ds_pool = NULL;
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// R32G32B32 is not a required Vulkan format
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// TODO: use it when available
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VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
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VkImageCreateInfo img_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = VK_IMAGE_TYPE_1D,
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.format = format,
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.extent = (VkExtent3D) { lut->ramp_size, 1, 1 },
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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};
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res = vkCreateImage(dev, &img_info, NULL, image);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImage failed", res);
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return NULL;
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}
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VkMemoryRequirements mem_reqs = {0};
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vkGetImageMemoryRequirements(dev, *image, &mem_reqs);
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int mem_type_index = vulkan_find_mem_type(renderer->dev,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
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if (mem_type_index == -1) {
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wlr_log(WLR_ERROR, "Failed to find suitable memory type");
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goto fail_image;
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}
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VkMemoryAllocateInfo mem_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = mem_reqs.size,
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.memoryTypeIndex = mem_type_index,
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};
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res = vkAllocateMemory(dev, &mem_info, NULL, memory);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateMemory failed", res);
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goto fail_image;
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}
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res = vkBindImageMemory(dev, *image, *memory, 0);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBindMemory failed", res);
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goto fail_memory;
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}
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VkImageViewCreateInfo view_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_1D,
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.format = format,
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.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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.subresourceRange = (VkImageSubresourceRange) {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.image = *image,
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};
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res = vkCreateImageView(dev, &view_info, NULL, image_view);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImageView failed", res);
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goto fail_image;
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}
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size_t bytes_per_block = 4 * sizeof(float);
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size_t size = lut->ramp_size * bytes_per_block;
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struct wlr_vk_buffer_span span = vulkan_get_stage_span(renderer,
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size, bytes_per_block);
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if (!span.buffer || span.alloc.size != size) {
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wlr_log(WLR_ERROR, "Failed to retrieve staging buffer");
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goto fail_imageview;
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}
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char *map = (char*)span.buffer->cpu_mapping + span.alloc.start;
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float *dst = (float*)map;
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float normalize = (1 << 16) - 1;
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for (size_t i = 0; i < lut->ramp_size; i++) {
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size_t dst_offset = 4 * i;
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dst[dst_offset + 0] = (float)lut->r[i] / normalize;
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dst[dst_offset + 1] = (float)lut->g[i] / normalize;
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dst[dst_offset + 2] = (float)lut->b[i] / normalize;
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dst[dst_offset + 3] = 1.0;
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}
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VkCommandBuffer cb = vulkan_record_stage_cb(renderer);
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vulkan_change_layout(cb, *image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT);
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VkBufferImageCopy copy = {
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.bufferOffset = span.alloc.start,
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.imageExtent.width = lut->ramp_size,
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.imageExtent.height = 1,
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.imageExtent.depth = 1,
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.imageSubresource.layerCount = 1,
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.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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};
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vkCmdCopyBufferToImage(cb, span.buffer->buffer, *image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
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vulkan_change_layout(cb, *image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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*ds_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, ds);
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if (!*ds_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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goto fail_imageview;
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}
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VkDescriptorImageInfo ds_img_info = {
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.imageView = *image_view,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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VkWriteDescriptorSet ds_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dstSet = *ds,
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.pImageInfo = &ds_img_info,
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};
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vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
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return true;
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fail_imageview:
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vkDestroyImageView(dev, *image_view, NULL);
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fail_memory:
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vkFreeMemory(dev, *memory, NULL);
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fail_image:
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vkDestroyImage(dev, *image, NULL);
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return false;
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}
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static struct wlr_vk_color_transform *vk_color_transform_create(
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struct wlr_vk_renderer *renderer, struct wlr_color_transform *transform) {
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struct wlr_vk_color_transform *vk_transform =
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@ -897,7 +1074,8 @@ static struct wlr_vk_color_transform *vk_color_transform_create(
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return NULL;
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}
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if (transform->type == COLOR_TRANSFORM_LUT_3D) {
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switch(transform->type) {
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case COLOR_TRANSFORM_LUT_3D:
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if (!create_3d_lut_image(renderer,
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wlr_color_transform_lut3d_from_base(transform),
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&vk_transform->lut.image,
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@ -908,6 +1086,21 @@ static struct wlr_vk_color_transform *vk_color_transform_create(
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free(vk_transform);
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return NULL;
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}
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break;
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case COLOR_TRANSFORM_LUT_3x1D:
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if (!create_3x1d_lut_image(renderer,
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wlr_color_transform_lut3x1d_from_base(transform),
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&vk_transform->lut.image,
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&vk_transform->lut.image_view,
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&vk_transform->lut.memory,
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&vk_transform->lut.ds,
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&vk_transform->lut.ds_pool)) {
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free(vk_transform);
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return NULL;
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}
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break;
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case COLOR_TRANSFORM_SRGB:
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break;
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}
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wlr_addon_init(&vk_transform->addon, &transform->addons,
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@ -26,6 +26,7 @@
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#include "render/vulkan/shaders/quad.frag.h"
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#include "render/vulkan/shaders/output_inverse_rgb.frag.h"
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#include "render/vulkan/shaders/output_lut_3d.frag.h"
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#include "render/vulkan/shaders/output_lut_3x1d.frag.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_matrix.h"
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@ -1120,6 +1121,7 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module_srgb, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module_3d_lut, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module_3x1d_lut, NULL);
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struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
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wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
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@ -1803,6 +1805,9 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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case WLR_VK_OUTPUT_TRANSFORM_LUT3D:
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output_module = renderer->output_module_3d_lut;
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break;
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case WLR_VK_OUTPUT_TRANSFORM_LUT3x1D:
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output_module = renderer->output_module_3x1d_lut;
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break;
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}
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VkPipelineShaderStageCreateInfo tex_stages[2] = {
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@ -2053,6 +2058,18 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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return false;
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}
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sinfo = (VkShaderModuleCreateInfo){
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(output_lut_3x1d_data),
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.pCode = output_lut_3x1d_data,
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};
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module_3x1d_lut);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create blend->output fragment shader module for 3x1d lut", res);
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return false;
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}
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return true;
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}
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@ -2202,6 +2219,11 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
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goto error;
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}
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if (!init_blend_to_output_pipeline(
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renderer, setup->render_pass, renderer->output_pipe_layout,
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&setup->output_pipe_lut3x1d, WLR_VK_OUTPUT_TRANSFORM_LUT3x1D)) {
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goto error;
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}
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} else {
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assert(format->vk_srgb);
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VkAttachmentDescription attachment = {
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@ -23,6 +23,7 @@ endforeach
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vulkan_shader_output_color_transforms = {
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'inverse_rgb': '0',
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'lut_3d': '1',
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'lut_3x1d': '2',
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}
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foreach name, ident : vulkan_shader_output_color_transforms
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@ -5,13 +5,20 @@ layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput i
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// Matches enum wlr_vk_output_transform
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#define OUTPUT_TRANSFORM_INVERSE_SRGB 0
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#define OUTPUT_TRANSFORM_LUT_3D 1
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#define OUTPUT_TRANSFORM_LUT_3x1D 2
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layout(location = 0) in vec2 uv;
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layout(location = 0) out vec4 out_color;
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#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3x1D
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layout(set = 1, binding = 0) uniform sampler1D lut_3x1d;
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#endif
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#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3D
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layout(set = 1, binding = 0) uniform sampler3D lut_3d;
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#endif
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#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3D || OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3x1D
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/* struct wlr_vk_frag_output_pcr_data */
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layout(push_constant) uniform UBO {
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layout(offset = 80) float lut_3d_offset;
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@ -39,6 +46,15 @@ void main() {
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rgb = texture(lut_3d, pos).rgb;
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#endif
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#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3x1D
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vec3 pos = data.lut_3d_offset + rgb * data.lut_3d_scale;
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rgb = vec3(
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texture(lut_3x1d, pos.r).r,
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texture(lut_3x1d, pos.g).g,
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texture(lut_3x1d, pos.b).b
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);
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#endif
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#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_INVERSE_SRGB
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rgb = vec3(
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linear_channel_to_srgb(rgb.r),
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