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render/color: replace COLOR_TRANSFORM_LUT_3D with COLOR_TRANSFORM_LCMS2
Converting the LCMS2 transform to a 3D LUT early causes issues: - It's a lossy process, the consumer will not be able to pick a 3D LUT size on their own. - It requires unnecessary conversions and allocations: an intermediate 3D LUT is allocated, but the renderer already allocates one. - It makes it harder to support arbitrary color transforms in the renderer, because each type needs to be handled differently. Instead, expose a function to evaluate a color transform, and use that to build the 3D LUT in the renderer.
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9b97e2607d
commit
3665b53e29
6 changed files with 109 additions and 111 deletions
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@ -179,11 +179,12 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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.uv_size = { 1, 1 },
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};
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struct wlr_vk_color_transform *transform = NULL;
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size_t dim = 1;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_color_transform_lut3d *lut3d =
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wlr_color_transform_lut3d_from_base(pass->color_transform);
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dim = lut3d->dim_len;
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if (pass->color_transform && pass->color_transform->type != COLOR_TRANSFORM_SRGB) {
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transform = get_color_transform(pass->color_transform, renderer);
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assert(transform);
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dim = transform->lut_3d.dim;
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}
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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@ -204,10 +205,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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sizeof(frag_pcr_data), &frag_pcr_data);
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VkDescriptorSet lut_ds;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_vk_color_transform *transform =
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get_color_transform(pass->color_transform, renderer);
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assert(transform);
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if (transform != NULL) {
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lut_ds = transform->lut_3d.ds;
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} else {
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lut_ds = renderer->output_ds_lut3d_dummy;
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@ -840,9 +838,9 @@ void vk_color_transform_destroy(struct wlr_addon *addon) {
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}
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static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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const struct wlr_color_transform_lut3d *lut_3d,
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struct wlr_color_transform_lcms2 *tr, size_t dim_len,
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VkImage *image, VkImageView *image_view,
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VkDeviceMemory *memory, VkDescriptorSet *ds,
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VkDeviceMemory *memory, VkDescriptorSet *ds,
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struct wlr_vk_descriptor_pool **ds_pool) {
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VkDevice dev = renderer->dev->dev;
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VkResult res;
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@ -866,7 +864,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.extent = (VkExtent3D) { lut_3d->dim_len, lut_3d->dim_len, lut_3d->dim_len },
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.extent = (VkExtent3D) { dim_len, dim_len, dim_len },
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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};
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@ -927,7 +925,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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}
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size_t bytes_per_block = 4 * sizeof(float);
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size_t size = lut_3d->dim_len * lut_3d->dim_len * lut_3d->dim_len * bytes_per_block;
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size_t size = dim_len * dim_len * dim_len * bytes_per_block;
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struct wlr_vk_buffer_span span = vulkan_get_stage_span(renderer,
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size, bytes_per_block);
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if (!span.buffer || span.alloc.size != size) {
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@ -935,18 +933,26 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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goto fail_imageview;
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}
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char *map = (char*)span.buffer->cpu_mapping + span.alloc.start;
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float *dst = (float*)map;
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size_t dim_len = lut_3d->dim_len;
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float sample_range = 1.0f / (dim_len - 1);
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char *map = (char *)span.buffer->cpu_mapping + span.alloc.start;
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float *dst = (float *)map;
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for (size_t b_index = 0; b_index < dim_len; b_index++) {
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for (size_t g_index = 0; g_index < dim_len; g_index++) {
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for (size_t r_index = 0; r_index < dim_len; r_index++) {
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size_t sample_index = r_index + dim_len * g_index + dim_len * dim_len * b_index;
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size_t src_offset = 3 * sample_index;
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size_t dst_offset = 4 * sample_index;
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dst[dst_offset] = lut_3d->lut_3d[src_offset];
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dst[dst_offset + 1] = lut_3d->lut_3d[src_offset + 1];
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dst[dst_offset + 2] = lut_3d->lut_3d[src_offset + 2];
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float rgb_in[3] = {
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r_index * sample_range,
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g_index * sample_range,
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b_index * sample_range,
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};
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float rgb_out[3];
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color_transform_lcms2_eval(tr, rgb_out, rgb_in);
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dst[dst_offset] = rgb_out[0];
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dst[dst_offset + 1] = rgb_out[1];
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dst[dst_offset + 2] = rgb_out[2];
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dst[dst_offset + 3] = 1.0;
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}
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}
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@ -959,9 +965,9 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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VK_ACCESS_TRANSFER_WRITE_BIT);
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VkBufferImageCopy copy = {
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.bufferOffset = span.alloc.start,
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.imageExtent.width = lut_3d->dim_len,
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.imageExtent.height = lut_3d->dim_len,
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.imageExtent.depth = lut_3d->dim_len,
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.imageExtent.width = dim_len,
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.imageExtent.height = dim_len,
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.imageExtent.depth = dim_len,
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.imageSubresource.layerCount = 1,
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.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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};
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@ -1012,9 +1018,11 @@ static struct wlr_vk_color_transform *vk_color_transform_create(
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return NULL;
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}
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if (transform->type == COLOR_TRANSFORM_LUT_3D) {
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if (transform->type == COLOR_TRANSFORM_LCMS2) {
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vk_transform->lut_3d.dim = 33;
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if (!create_3d_lut_image(renderer,
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wlr_color_transform_lut3d_from_base(transform),
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color_transform_lcms2_from_base(transform),
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vk_transform->lut_3d.dim,
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&vk_transform->lut_3d.image,
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&vk_transform->lut_3d.image_view,
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&vk_transform->lut_3d.memory,
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