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render/vulkan/pipeline_key: Add blending
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes.
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2 changed files with 6 additions and 1 deletions
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@ -150,6 +150,7 @@ enum wlr_vk_shader_source {
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struct wlr_vk_pipeline_key {
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enum wlr_vk_shader_source source;
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struct wlr_vk_pipeline_layout *layout;
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enum wlr_render_blend_mode blend_mode;
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// only used if source is texture
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enum wlr_vk_texture_transform texture_transform;
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