render/gles2: make wlr_renderer_begin take viewport size

This allows raw GL calls outside wlr_renderer to be removed.
This commit is contained in:
emersion 2018-03-20 23:10:42 +01:00
parent 95e86e675a
commit 3581573bdc
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
14 changed files with 47 additions and 51 deletions

View file

@ -26,13 +26,13 @@ static struct wlr_gles2_renderer *gles2_get_renderer(
return renderer;
}
static void gles2_begin(struct wlr_renderer *wlr_renderer,
struct wlr_output *output) {
static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
uint32_t height) {
gles2_get_renderer(wlr_renderer);
GLES2_DEBUG_PUSH;
glViewport(0, 0, output->width, output->height);
glViewport(0, 0, width, height);
// enable transparency
glEnable(GL_BLEND);

View file

@ -17,8 +17,8 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
}
}
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) {
r->impl->begin(r, o);
void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
r->impl->begin(r, width, height);
}
void wlr_renderer_end(struct wlr_renderer *r) {