render/gles2: make wlr_renderer_begin take viewport size

This allows raw GL calls outside wlr_renderer to be removed.
This commit is contained in:
emersion 2018-03-20 23:10:42 +01:00
parent 95e86e675a
commit 3581573bdc
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GPG key ID: 0FDE7BE0E88F5E48
14 changed files with 47 additions and 51 deletions

View file

@ -1,8 +1,8 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h>
#include "backend/headless.h"
#include "util/signal.h"
@ -120,16 +120,14 @@ struct wlr_output *wlr_headless_add_output(struct wlr_backend *wlr_backend,
snprintf(wlr_output->name, sizeof(wlr_output->name), "HEADLESS-%d",
wl_list_length(&backend->outputs) + 1);
if (!eglMakeCurrent(output->backend->egl.display,
output->egl_surface, output->egl_surface,
output->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
if (!wlr_egl_make_current(&output->backend->egl, output->egl_surface,
NULL)) {
goto error;
}
glViewport(0, 0, wlr_output->width, wlr_output->height);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
wlr_renderer_begin(backend->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(backend->renderer, (float[]){ 1.0, 1.0, 1.0, 1.0 });
wlr_renderer_end(backend->renderer);
struct wl_event_loop *ev = wl_display_get_event_loop(backend->display);
output->frame_timer = wl_event_loop_add_timer(ev, signal_frame, output);