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render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
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parent
95e86e675a
commit
3581573bdc
14 changed files with 47 additions and 51 deletions
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@ -643,14 +643,13 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888,
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stride, width, height, buf);
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glViewport(0, 0, plane->surf.width, plane->surf.height);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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struct wlr_renderer *rend = plane->surf.renderer->wlr_rend;
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wlr_renderer_begin(rend, plane->surf.width, plane->surf.height);
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wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f);
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wlr_renderer_end(rend);
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wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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plane->matrix, 0, 0, 1.0f);
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glFinish();
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// TODO: remove these raw GL calls
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT,
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GL_UNSIGNED_BYTE, bo_data);
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