render/gles2: make wlr_renderer_begin take viewport size

This allows raw GL calls outside wlr_renderer to be removed.
This commit is contained in:
emersion 2018-03-20 23:10:42 +01:00
parent 95e86e675a
commit 3581573bdc
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
14 changed files with 47 additions and 51 deletions

View file

@ -643,14 +643,13 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf);
glViewport(0, 0, plane->surf.width, plane->surf.height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
struct wlr_renderer *rend = plane->surf.renderer->wlr_rend;
wlr_renderer_begin(rend, plane->surf.width, plane->surf.height);
wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 });
wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f);
wlr_renderer_end(rend);
wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
plane->matrix, 0, 0, 1.0f);
glFinish();
// TODO: remove these raw GL calls
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT,
GL_UNSIGNED_BYTE, bo_data);

View file

@ -2,7 +2,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gbm.h>
#include <GLES2/gl2.h>
#include <stdbool.h>
#include <stdlib.h>
#include <unistd.h>
@ -107,9 +106,6 @@ void wlr_drm_surface_finish(struct wlr_drm_surface *surf) {
return;
}
eglMakeCurrent(surf->renderer->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (surf->front) {
gbm_surface_release_buffer(surf->gbm, surf->front);
}
@ -151,9 +147,10 @@ struct gbm_bo *wlr_drm_surface_get_front(struct wlr_drm_surface *surf) {
}
wlr_drm_surface_make_current(surf, NULL);
glViewport(0, 0, surf->width, surf->height);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
struct wlr_renderer *renderer = surf->renderer->wlr_rend;
wlr_renderer_begin(renderer, surf->width, surf->height);
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(surf, NULL);
}
@ -185,6 +182,8 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
return tex->tex;
}
// TODO: use wlr_texture_upload_dmabuf instead
tex = malloc(sizeof(*tex));
if (!tex) {
wlr_log_errno(L_ERROR, "Allocation failed");
@ -230,14 +229,14 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
assert(tex);
static const float color[] = {0.0, 0.0, 0.0, 1.0};
float mat[9];
wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180);
glViewport(0, 0, dest->width, dest->height);
wlr_renderer_clear(dest->renderer->wlr_rend, color);
wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f);
struct wlr_renderer *renderer = dest->renderer->wlr_rend;
wlr_renderer_begin(renderer, dest->width, dest->height);
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(dest, NULL);
}