merge in upstream

This commit is contained in:
DerVerruckteFuchs 2020-12-22 05:57:05 -05:00
commit 3576eec3cf
154 changed files with 4860 additions and 4410 deletions

View file

@ -4,6 +4,7 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render/egl.h>
@ -21,11 +22,9 @@ static const GLfloat verts[] = {
0, 1, // bottom left
};
struct wlr_gles2_procs gles2_procs = {0};
static const struct wlr_renderer_impl renderer_impl;
static struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer->impl == &renderer_impl);
return (struct wlr_gles2_renderer *)wlr_renderer;
@ -38,12 +37,145 @@ static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
return renderer;
}
static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
wl_list_remove(&buffer->link);
wl_list_remove(&buffer->buffer_destroy.link);
wlr_egl_make_current(buffer->renderer->egl, EGL_NO_SURFACE, NULL);
push_gles2_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
pop_gles2_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
wlr_egl_unset_current(buffer->renderer->egl);
free(buffer);
}
static struct wlr_gles2_buffer *get_buffer(struct wlr_gles2_renderer *renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_buffer *buffer;
wl_list_for_each(buffer, &renderer->buffers, link) {
if (buffer->buffer == wlr_buffer) {
return buffer;
}
}
return NULL;
}
static void handle_buffer_destroy(struct wl_listener *listener, void *data) {
struct wlr_gles2_buffer *buffer =
wl_container_of(listener, buffer, buffer_destroy);
destroy_buffer(buffer);
}
static struct wlr_gles2_buffer *create_buffer(struct wlr_gles2_renderer *renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer));
if (buffer == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
buffer->buffer = wlr_buffer;
buffer->renderer = renderer;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
goto error_buffer;
}
bool external_only;
buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &external_only);
if (buffer->image == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
push_gles2_debug(renderer);
glGenRenderbuffers(1, &buffer->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
buffer->image);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glGenFramebuffers(1, &buffer->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, buffer->rbo);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
goto error_image;
}
buffer->buffer_destroy.notify = handle_buffer_destroy;
wl_signal_add(&wlr_buffer->events.destroy, &buffer->buffer_destroy);
wl_list_insert(&renderer->buffers, &buffer->link);
wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
wlr_buffer->width, wlr_buffer->height);
return buffer;
error_image:
wlr_egl_destroy_image(renderer->egl, buffer->image);
error_buffer:
free(buffer);
return NULL;
}
static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
if (renderer->current_buffer != NULL) {
push_gles2_debug(renderer);
glFlush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer);
wlr_buffer_unlock(renderer->current_buffer->buffer);
renderer->current_buffer = NULL;
}
if (wlr_buffer == NULL) {
return true;
}
struct wlr_gles2_buffer *buffer = get_buffer(renderer, wlr_buffer);
if (buffer == NULL) {
buffer = create_buffer(renderer, wlr_buffer);
}
if (buffer == NULL) {
return false;
}
wlr_buffer_lock(wlr_buffer);
renderer->current_buffer = buffer;
push_gles2_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
pop_gles2_debug(renderer);
return true;
}
static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
uint32_t height) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glViewport(0, 0, width, height);
renderer->viewport_width = width;
@ -56,7 +188,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
// XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
@ -66,12 +198,13 @@ static void gles2_end(struct wlr_renderer *wlr_renderer) {
static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
gles2_get_renderer_in_context(wlr_renderer);
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
@ -79,20 +212,30 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
if (box != NULL) {
struct wlr_box gl_box;
wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
renderer->viewport_width, renderer->viewport_height);
if (renderer->current_buffer != NULL) {
memcpy(&gl_box, box, sizeof(gl_box));
} else {
wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
renderer->viewport_width, renderer->viewport_height);
}
glScissor(gl_box.x, gl_box.y, gl_box.width, gl_box.height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static const float flip_180[9] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
static bool gles2_render_subtexture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *box, const float matrix[static 9],
@ -125,12 +268,17 @@ static bool gles2_render_subtexture_with_matrix(
abort();
}
float gl_matrix[9];
if (renderer->current_buffer != NULL) {
wlr_matrix_multiply(gl_matrix, flip_180, matrix);
} else {
memcpy(gl_matrix, matrix, sizeof(gl_matrix));
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
wlr_matrix_transpose(gl_matrix, gl_matrix);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex);
@ -139,7 +287,7 @@ static bool gles2_render_subtexture_with_matrix(
glUseProgram(shader->program);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
glUniform1i(shader->invert_y, texture->inverted_y);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
@ -168,7 +316,7 @@ static bool gles2_render_subtexture_with_matrix(
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return true;
}
@ -177,15 +325,20 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
float gl_matrix[9];
if (renderer->current_buffer != NULL) {
wlr_matrix_multiply(gl_matrix, flip_180, matrix);
} else {
memcpy(gl_matrix, matrix, sizeof(gl_matrix));
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
wlr_matrix_transpose(gl_matrix, gl_matrix);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
@ -197,7 +350,7 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
@ -205,10 +358,15 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
float gl_matrix[9];
if (renderer->current_buffer != NULL) {
wlr_matrix_multiply(gl_matrix, flip_180, matrix);
} else {
memcpy(gl_matrix, matrix, sizeof(gl_matrix));
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
wlr_matrix_transpose(gl_matrix, gl_matrix);
static const GLfloat texcoord[] = {
1, 0, // top right
@ -217,10 +375,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
0, 1, // bottom left
};
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glUseProgram(renderer->shaders.ellipse.program);
glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, gl_matrix);
glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
glVertexAttribPointer(renderer->shaders.ellipse.pos_attrib, 2, GL_FLOAT,
@ -235,19 +393,14 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
glDisableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
glDisableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static const enum wl_shm_format *gles2_renderer_formats(
static const enum wl_shm_format *gles2_get_shm_texture_formats(
struct wlr_renderer *wlr_renderer, size_t *len) {
return get_gles2_wl_formats(len);
}
static bool gles2_format_supported(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt) {
return get_gles2_format_from_wl(wl_fmt) != NULL;
}
static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@ -276,10 +429,16 @@ static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
buffer, EGL_HEIGHT, height);
}
static const struct wlr_drm_format_set *gles2_get_dmabuf_formats(
static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_formats(renderer->egl);
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
}
static const struct wlr_drm_format_set *gles2_get_dmabuf_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static enum wl_shm_format gles2_preferred_read_format(
@ -288,14 +447,21 @@ static enum wl_shm_format gles2_preferred_read_format(
gles2_get_renderer_in_context(wlr_renderer);
GLint gl_format = -1, gl_type = -1;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
EGLint alpha_size = -1;
eglGetConfigAttrib(renderer->egl->display, renderer->egl->config,
EGL_ALPHA_SIZE, &alpha_size);
if (renderer->current_buffer != NULL) {
glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
glGetRenderbufferParameteriv(GL_RENDERBUFFER,
GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
} else if (renderer->egl->config != EGL_NO_CONFIG_KHR) {
eglGetConfigAttrib(renderer->egl->display, renderer->egl->config,
EGL_ALPHA_SIZE, &alpha_size);
}
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
@ -328,7 +494,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
return false;
}
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
// Make sure any pending drawing is finished before we try to read it
glFinish();
@ -340,22 +506,38 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
if (pack_stride == stride && dst_x == 0 && flags != NULL) {
// Under these particular conditions, we can read the pixels with only
// one glReadPixels call
glReadPixels(src_x, renderer->viewport_height - height - src_y,
width, height, fmt->gl_format, fmt->gl_type, p);
*flags = WLR_RENDERER_READ_PIXELS_Y_INVERT;
uint32_t y = src_y;
if (renderer->current_buffer == NULL) {
y = renderer->viewport_height - height - src_y;
}
glReadPixels(src_x, y, width, height, fmt->gl_format, fmt->gl_type, p);
if (renderer->current_buffer != NULL) {
*flags = 0;
} else {
*flags = WLR_RENDERER_READ_PIXELS_Y_INVERT;
}
} else {
// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
// the lines out row by row
for (size_t i = 0; i < height; ++i) {
glReadPixels(src_x, renderer->viewport_height - src_y - i - 1, width, 1, fmt->gl_format,
uint32_t y = src_y + i;
if (renderer->current_buffer == NULL) {
y = renderer->viewport_height - src_y - i - 1;
}
glReadPixels(src_x, y, width, 1, fmt->gl_format,
fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
}
if (flags != NULL) {
*flags = 0;
}
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return glGetError() == GL_NO_ERROR;
}
@ -363,7 +545,8 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *dst_attr,
struct wlr_dmabuf_attributes *src_attr) {
if (!gles2_procs.glEGLImageTargetRenderbufferStorageOES) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!renderer->procs.glEGLImageTargetRenderbufferStorageOES) {
return false;
}
@ -377,6 +560,7 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
goto restore_context_out;
}
// TODO: get inverted_y right when current_buffer != NULL
// This is to take into account y-inversion on both buffers rather than
// just the source buffer.
bool src_inverted_y =
@ -384,19 +568,21 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
bool dst_inverted_y =
!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
// The result is negated because wlr_matrix_projection y-inverts the
// texture.
gles2_src_tex->inverted_y = !(src_inverted_y ^ dst_inverted_y);
gles2_src_tex->inverted_y = src_inverted_y ^ dst_inverted_y;
if (renderer->current_buffer == NULL) {
// The result is negated because wlr_matrix_projection y-inverts the
// texture.
gles2_src_tex->inverted_y = !gles2_src_tex->inverted_y;
}
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(wlr_renderer);
if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {
if (!wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL)) {
goto texture_destroy_out;
}
// TODO: The imported buffer should be checked with
// eglQueryDmaBufModifiersEXT to see if it may be modified.
bool external_only = false;
EGLImageKHR image = wlr_egl_create_image_from_dmabuf(egl, dst_attr,
EGLImageKHR image = wlr_egl_create_image_from_dmabuf(renderer->egl, dst_attr,
&external_only);
if (image == EGL_NO_IMAGE_KHR) {
goto texture_destroy_out;
@ -405,7 +591,7 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
GLuint rbo = 0;
glGenRenderbuffers(1, &rbo);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
gles2_procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
image);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
@ -434,7 +620,7 @@ out:
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
glDeleteRenderbuffers(1, &rbo);
wlr_egl_destroy_image(egl, image);
wlr_egl_destroy_image(renderer->egl, image);
texture_destroy_out:
wlr_texture_destroy(src_tex);
restore_context_out:
@ -442,27 +628,6 @@ restore_context_out:
return r;
}
static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_renderer *wlr_renderer, enum wl_shm_format wl_fmt,
uint32_t stride, uint32_t width, uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_gles2_texture_from_pixels(renderer->egl, wl_fmt, stride, width,
height, data);
}
static struct wlr_texture *gles2_texture_from_wl_drm(
struct wlr_renderer *wlr_renderer, struct wl_resource *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_gles2_texture_from_wl_drm(renderer->egl, data);
}
static struct wlr_texture *gles2_texture_from_dmabuf(
struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_gles2_texture_from_dmabuf(renderer->egl, attribs);
}
static bool gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
struct wl_display *wl_display) {
struct wlr_gles2_renderer *renderer =
@ -488,6 +653,17 @@ static bool gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
return true;
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
}
return renderer->drm_fd;
}
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
@ -499,26 +675,36 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
PUSH_GLES2_DEBUG;
struct wlr_gles2_buffer *buffer, *buffer_tmp;
wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
destroy_buffer(buffer);
}
push_gles2_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.ellipse.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
if (renderer->exts.debug_khr) {
glDisable(GL_DEBUG_OUTPUT_KHR);
gles2_procs.glDebugMessageCallbackKHR(NULL, NULL);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
}
wlr_egl_unset_current(renderer->egl);
if (renderer->drm_fd >= 0) {
close(renderer->drm_fd);
}
free(renderer);
}
static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.bind_buffer = gles2_bind_buffer,
.begin = gles2_begin,
.end = gles2_end,
.clear = gles2_clear,
@ -526,11 +712,11 @@ static const struct wlr_renderer_impl renderer_impl = {
.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats,
.format_supported = gles2_format_supported,
.get_shm_texture_formats = gles2_get_shm_texture_formats,
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.get_dmabuf_formats = gles2_get_dmabuf_formats,
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
.get_dmabuf_render_formats = gles2_get_dmabuf_render_formats,
.preferred_read_format = gles2_preferred_read_format,
.read_pixels = gles2_read_pixels,
.texture_from_pixels = gles2_texture_from_pixels,
@ -538,22 +724,24 @@ static const struct wlr_renderer_impl renderer_impl = {
.texture_from_dmabuf = gles2_texture_from_dmabuf,
.init_wl_display = gles2_init_wl_display,
.blit_dmabuf = gles2_blit_dmabuf,
.get_drm_fd = gles2_get_drm_fd,
};
void push_gles2_marker(const char *file, const char *func) {
if (!gles2_procs.glPushDebugGroupKHR) {
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func) {
if (!renderer->procs.glPushDebugGroupKHR) {
return;
}
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
char str[len];
snprintf(str, len, "%s:%s", file, func);
gles2_procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
void pop_gles2_marker(void) {
if (gles2_procs.glPopDebugGroupKHR) {
gles2_procs.glPopDebugGroupKHR();
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
if (renderer->procs.glPopDebugGroupKHR) {
renderer->procs.glPopDebugGroupKHR();
}
}
@ -577,8 +765,9 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
}
static GLuint compile_shader(GLuint type, const GLchar *src) {
PUSH_GLES2_DEBUG;
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
GLuint type, const GLchar *src) {
push_gles2_debug(renderer);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@ -591,19 +780,20 @@ static GLuint compile_shader(GLuint type, const GLchar *src) {
shader = 0;
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return shader;
}
static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
PUSH_GLES2_DEBUG;
static GLuint link_program(struct wlr_gles2_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src) {
push_gles2_debug(renderer);
GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) {
goto error;
}
GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
if (!frag) {
glDeleteShader(vert);
goto error;
@ -626,11 +816,11 @@ static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
goto error;
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return prog;
error:
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return 0;
}
@ -687,8 +877,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
}
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
wl_list_init(&renderer->buffers);
renderer->egl = egl;
renderer->exts_str = exts_str;
renderer->drm_fd = -1;
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
@ -700,47 +893,52 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
free(renderer);
return NULL;
}
if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
free(renderer);
return NULL;
}
renderer->exts.read_format_bgra_ext =
check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
if (check_gl_ext(exts_str, "GL_KHR_debug")) {
renderer->exts.debug_khr = true;
load_gl_proc(&gles2_procs.glDebugMessageCallbackKHR,
load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
"glDebugMessageCallbackKHR");
load_gl_proc(&gles2_procs.glDebugMessageControlKHR,
load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
"glDebugMessageControlKHR");
}
if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
renderer->exts.egl_image_external_oes = true;
load_gl_proc(&gles2_procs.glEGLImageTargetTexture2DOES,
load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
"glEGLImageTargetTexture2DOES");
}
if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
renderer->exts.egl_image_oes = true;
load_gl_proc(&gles2_procs.glEGLImageTargetRenderbufferStorageOES,
load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
"glEGLImageTargetRenderbufferStorageOES");
}
if (renderer->exts.debug_khr) {
glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
gles2_procs.glDebugMessageCallbackKHR(gles2_log, NULL);
renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL);
// Silence unwanted message types
gles2_procs.glDebugMessageControlKHR(GL_DONT_CARE,
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
gles2_procs.glDebugMessageControlKHR(GL_DONT_CARE,
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
GLuint prog;
renderer->shaders.quad.program = prog =
link_program(quad_vertex_src, quad_fragment_src);
link_program(renderer, quad_vertex_src, quad_fragment_src);
if (!renderer->shaders.quad.program) {
goto error;
}
@ -749,7 +947,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.ellipse.program = prog =
link_program(quad_vertex_src, ellipse_fragment_src);
link_program(renderer, quad_vertex_src, ellipse_fragment_src);
if (!renderer->shaders.ellipse.program) {
goto error;
}
@ -759,7 +957,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.ellipse.tex_attrib = glGetAttribLocation(prog, "texcoord");
renderer->shaders.tex_rgba.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgba);
link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
@ -771,7 +969,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
renderer->shaders.tex_rgbx.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx);
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
@ -784,7 +982,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
if (renderer->exts.egl_image_external_oes) {
renderer->shaders.tex_ext.program = prog =
link_program(tex_vertex_src, tex_fragment_src_external);
link_program(renderer, tex_vertex_src, tex_fragment_src_external);
if (!renderer->shaders.tex_ext.program) {
goto error;
}
@ -796,7 +994,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
@ -809,11 +1007,11 @@ error:
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
if (renderer->exts.debug_khr) {
glDisable(GL_DEBUG_OUTPUT_KHR);
gles2_procs.glDebugMessageCallbackKHR(NULL, NULL);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
}
wlr_egl_unset_current(renderer->egl);

View file

@ -29,7 +29,7 @@ struct wlr_gles2_texture *gles2_get_texture(
static struct wlr_gles2_texture *get_gles2_texture_in_context(
struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
wlr_egl_make_current(texture->renderer->egl, EGL_NO_SURFACE, NULL);
return texture;
}
@ -47,7 +47,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
if (texture->target != GL_TEXTURE_2D) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
wlr_egl_unset_current(texture->egl);
wlr_egl_unset_current(texture->renderer->egl);
return false;
}
@ -55,8 +55,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
get_gles2_format_from_wl(texture->wl_format);
assert(fmt);
// TODO: what if the unpack subimage extension isn't supported?
PUSH_GLES2_DEBUG;
push_gles2_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -73,9 +72,9 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->egl);
wlr_egl_unset_current(texture->renderer->egl);
return true;
}
@ -86,12 +85,12 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
if (!texture->image) {
assert(texture->target == GL_TEXTURE_2D);
if (!texture->egl->exts.image_base_khr) {
if (!texture->renderer->egl->exts.image_base_khr) {
return false;
}
texture->image = texture->egl->procs.eglCreateImageKHR(
texture->egl->display, texture->egl->context, EGL_GL_TEXTURE_2D_KHR,
texture->image = texture->renderer->egl->procs.eglCreateImageKHR(
texture->renderer->egl->display, texture->renderer->egl->context, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer)(uintptr_t)texture->tex, NULL);
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
@ -103,7 +102,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT;
}
return wlr_egl_export_image_to_dmabuf(texture->egl, texture->image,
return wlr_egl_export_image_to_dmabuf(texture->renderer->egl, texture->image,
wlr_texture->width, wlr_texture->height, flags, attribs);
}
@ -115,14 +114,14 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
PUSH_GLES2_DEBUG;
push_gles2_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->egl, texture->image);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
POP_GLES2_DEBUG;
pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->egl);
wlr_egl_unset_current(texture->renderer->egl);
free(texture);
}
@ -134,10 +133,12 @@ static const struct wlr_texture_impl texture_impl = {
.destroy = gles2_texture_destroy,
};
struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
@ -152,12 +153,12 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->egl = egl;
texture->renderer = renderer;
texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -169,24 +170,26 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(egl);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}
struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
EGLint fmt;
int width, height;
bool inverted_y;
EGLImageKHR image = wlr_egl_create_image_from_wl_drm(egl, resource,
EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
&fmt, &width, &height, &inverted_y);
if (image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
@ -197,11 +200,11 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
wlr_egl_destroy_image(egl, image);
wlr_egl_destroy_image(renderer->egl, image);
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->egl = egl;
texture->renderer = renderer;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->image = image;
@ -217,36 +220,38 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
break;
default:
wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
wlr_egl_destroy_image(egl, image);
wlr_egl_destroy_image(renderer->egl, image);
free(texture);
return NULL;
}
texture->target = GL_TEXTURE_EXTERNAL_OES;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(egl);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}
struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
if (!egl->exts.image_dmabuf_import_ext) {
if (!renderer->egl->exts.image_dmabuf_import_ext) {
wlr_log(WLR_ERROR, "Cannot create DMA-BUF texture: EGL extension "
"unavailable");
return NULL;
@ -272,7 +277,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
}
wlr_texture_init(&texture->wlr_texture, &texture_impl,
attribs->width, attribs->height);
texture->egl = egl;
texture->renderer = renderer;
texture->has_alpha = true;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->inverted_y =
@ -280,7 +285,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
bool external_only;
texture->image =
wlr_egl_create_image_from_dmabuf(egl, attribs, &external_only);
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
if (texture->image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
free(texture);
@ -289,16 +294,16 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(egl);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}