Merge branch 'acquire-buffer' into 'master'

buffer: introduce wlr_buffer_acquire()

See merge request wlroots/wlroots!4916
This commit is contained in:
Simon Ser 2026-02-02 08:23:00 +00:00
commit 343e471a23
5 changed files with 32 additions and 6 deletions

View file

@ -44,9 +44,11 @@ enum wlr_buffer_cap {
* A buffer containing pixel data.
*
* A buffer has a single producer (the party who created the buffer) and
* multiple consumers (parties reading the buffer). When all consumers are done
* with the buffer, it gets released and can be re-used by the producer. When
* the producer and all consumers are done with the buffer, it gets destroyed.
* multiple consumers (parties reading the buffer). Initially, a buffer is
* released. When the consumer passes the buffer to a consumer, the buffer is
* acquired. When all consumers are done with the buffer, it gets released and
* can be re-used by the producer. When the producer and all consumers are done
* with the buffer, it gets destroyed.
*/
struct wlr_buffer {
const struct wlr_buffer_impl *impl;
@ -70,10 +72,20 @@ struct wlr_buffer {
* they are done with the buffer.
*/
void wlr_buffer_drop(struct wlr_buffer *buffer);
/**
* Acquire the buffer. This function should be called by producers when they
* pass a released buffer to a consumer. The consumer is responsible for
* calling wlr_buffer_unlock() once they are done with the buffer.
*
* This function aborts if the buffer has already been acquired.
*/
struct wlr_buffer *wlr_buffer_acquire(struct wlr_buffer *buffer);
/**
* Lock the buffer. This function should be called by consumers to make
* sure the buffer can be safely read from. Once the consumer is done with the
* buffer, they should call wlr_buffer_unlock().
*
* This function aborts if the buffer hasn't been acquired.
*/
struct wlr_buffer *wlr_buffer_lock(struct wlr_buffer *buffer);
/**

View file

@ -76,7 +76,7 @@ static struct wlr_buffer *slot_acquire(struct wlr_swapchain *swapchain,
slot->release.notify = slot_handle_release;
wl_signal_add(&slot->buffer->events.release, &slot->release);
return wlr_buffer_lock(slot->buffer);
return wlr_buffer_acquire(slot->buffer);
}
struct wlr_buffer *wlr_swapchain_acquire(struct wlr_swapchain *swapchain) {

View file

@ -52,7 +52,14 @@ void wlr_buffer_drop(struct wlr_buffer *buffer) {
buffer_consider_destroy(buffer);
}
struct wlr_buffer *wlr_buffer_acquire(struct wlr_buffer *buffer) {
assert(buffer->n_locks == 0);
buffer->n_locks++;
return buffer;
}
struct wlr_buffer *wlr_buffer_lock(struct wlr_buffer *buffer) {
assert(buffer->n_locks > 0);
buffer->n_locks++;
return buffer;
}

View file

@ -127,7 +127,7 @@ struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
client_buffer->renderer_destroy.notify = client_buffer_handle_renderer_destroy;
// Ensure the buffer will be released before being destroyed
wlr_buffer_lock(&client_buffer->base);
wlr_buffer_acquire(&client_buffer->base);
wlr_buffer_drop(&client_buffer->base);
return client_buffer;

View file

@ -57,5 +57,12 @@ struct wlr_buffer *wlr_buffer_try_from_resource(struct wl_resource *resource) {
return NULL;
}
return wlr_buffer_lock(buffer);
// If the buffer is released, we want to acquire it. If the buffer is
// already acquired (e.g. because it has been attached to another surface),
// we want to lock it.
if (buffer->n_locks > 0) {
return wlr_buffer_lock(buffer);
} else {
return wlr_buffer_acquire(buffer);
}
}