mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-12-15 08:56:26 -05:00
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
This commit is contained in:
commit
330ee08126
24 changed files with 579 additions and 650 deletions
|
|
@ -12,23 +12,27 @@
|
|||
#include <wlr/render/wlr_renderer.h>
|
||||
#include <wlr/types/wlr_matrix.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include "render/gles2.h"
|
||||
#include "glapi.h"
|
||||
#include "render/gles2.h"
|
||||
|
||||
static const struct wlr_renderer_impl renderer_impl;
|
||||
|
||||
static struct wlr_gles2_renderer *gles2_get_renderer(
|
||||
struct wlr_gles2_renderer *gles2_get_renderer(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
assert(wlr_renderer->impl == &renderer_impl);
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
(struct wlr_gles2_renderer *)wlr_renderer;
|
||||
return (struct wlr_gles2_renderer *)wlr_renderer;
|
||||
}
|
||||
|
||||
struct wlr_gles2_renderer *gles2_get_renderer_in_context(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
assert(eglGetCurrentContext() == renderer->egl->context);
|
||||
return renderer;
|
||||
}
|
||||
|
||||
static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
|
||||
uint32_t height) {
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
|
|
@ -45,13 +49,13 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
|
|||
}
|
||||
|
||||
static void gles2_end(struct wlr_renderer *wlr_renderer) {
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
// no-op
|
||||
}
|
||||
|
||||
static void gles2_clear(struct wlr_renderer *wlr_renderer,
|
||||
const float color[static 4]) {
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
glClearColor(color[0], color[1], color[2], color[3]);
|
||||
|
|
@ -61,7 +65,7 @@ static void gles2_clear(struct wlr_renderer *wlr_renderer,
|
|||
|
||||
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_box *box) {
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
if (box != NULL) {
|
||||
|
|
@ -73,14 +77,6 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
|
|||
GLES2_DEBUG_POP;
|
||||
}
|
||||
|
||||
static struct wlr_texture *gles2_renderer_texture_create(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
assert(wlr_renderer->impl == &renderer_impl);
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
(struct wlr_gles2_renderer *)wlr_renderer;
|
||||
return gles2_texture_create(renderer->egl);
|
||||
}
|
||||
|
||||
static void draw_quad() {
|
||||
GLfloat verts[] = {
|
||||
1, 0, // top right
|
||||
|
|
@ -107,21 +103,28 @@ static void draw_quad() {
|
|||
glDisableVertexAttribArray(1);
|
||||
}
|
||||
|
||||
static bool gles2_render_texture_with_matrix(
|
||||
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
|
||||
const float matrix[static 9], float alpha) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
if (!wlr_texture->valid) {
|
||||
wlr_log(L_ERROR, "attempt to render invalid texture");
|
||||
return false;
|
||||
}
|
||||
static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_texture *wlr_texture, const float matrix[static 9],
|
||||
float alpha) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
struct wlr_gles2_texture *texture =
|
||||
gles2_get_texture_in_context(wlr_texture);
|
||||
|
||||
GLuint prog = renderer->shaders.tex_rgba;
|
||||
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
GLuint prog;
|
||||
GLenum target;
|
||||
switch (texture->type) {
|
||||
case WLR_GLES2_TEXTURE_GLTEX:
|
||||
case WLR_GLES2_TEXTURE_WL_DRM_GL:
|
||||
prog = texture->has_alpha ? renderer->shaders.tex_rgba :
|
||||
renderer->shaders.tex_rgbx;
|
||||
target = GL_TEXTURE_2D;
|
||||
break;
|
||||
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
|
||||
case WLR_GLES2_TEXTURE_DMABUF:
|
||||
prog = renderer->shaders.tex_ext;
|
||||
} else if (!texture->pixel_format->has_alpha) {
|
||||
prog = renderer->shaders.tex_rgbx;
|
||||
target = GL_TEXTURE_EXTERNAL_OES;
|
||||
break;
|
||||
}
|
||||
|
||||
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||
|
|
@ -130,15 +133,23 @@ static bool gles2_render_texture_with_matrix(
|
|||
wlr_matrix_transpose(transposition, matrix);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
glBindTexture(texture->target, texture->tex_id);
|
||||
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
|
||||
texture->gl_tex : texture->image_tex;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(target, tex_id);
|
||||
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glUseProgram(prog);
|
||||
|
||||
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
|
||||
glUniform1i(1, wlr_texture->inverted_y);
|
||||
glUniform1i(1, texture->inverted_y);
|
||||
glUniform1f(3, alpha);
|
||||
|
||||
draw_quad();
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -146,7 +157,8 @@ static bool gles2_render_texture_with_matrix(
|
|||
|
||||
static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
|
||||
const float color[static 4], const float matrix[static 9]) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||
// to GL_FALSE
|
||||
|
|
@ -163,7 +175,8 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
|
|||
|
||||
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
|
||||
const float color[static 4], const float matrix[static 9]) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||
// to GL_FALSE
|
||||
|
|
@ -183,20 +196,38 @@ static const enum wl_shm_format *gles2_renderer_formats(
|
|||
return gles2_formats(len);
|
||||
}
|
||||
|
||||
static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
|
||||
struct wl_resource *buffer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
|
||||
struct wl_resource *resource) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
EGLint format;
|
||||
return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
|
||||
&format);
|
||||
if (!eglQueryWaylandBufferWL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint fmt;
|
||||
return eglQueryWaylandBufferWL(renderer->egl->display, resource,
|
||||
EGL_TEXTURE_FORMAT, &fmt);
|
||||
}
|
||||
|
||||
static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
|
||||
struct wl_resource *buffer, int *width, int *height) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
if (!eglQueryWaylandBufferWL) {
|
||||
return;
|
||||
}
|
||||
|
||||
eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_WIDTH, width);
|
||||
eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_HEIGHT, height);
|
||||
}
|
||||
|
||||
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
|
||||
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
|
||||
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
|
||||
uint32_t dst_y, void *data) {
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
|
||||
if (fmt == NULL) {
|
||||
|
|
@ -254,14 +285,17 @@ static const struct wlr_renderer_impl renderer_impl = {
|
|||
.end = gles2_end,
|
||||
.clear = gles2_clear,
|
||||
.scissor = gles2_scissor,
|
||||
.texture_create = gles2_renderer_texture_create,
|
||||
.render_texture_with_matrix = gles2_render_texture_with_matrix,
|
||||
.render_quad_with_matrix = gles2_render_quad_with_matrix,
|
||||
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
|
||||
.formats = gles2_renderer_formats,
|
||||
.buffer_is_drm = gles2_buffer_is_drm,
|
||||
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
|
||||
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
|
||||
.read_pixels = gles2_read_pixels,
|
||||
.format_supported = gles2_format_supported,
|
||||
.texture_from_pixels = gles2_texture_from_pixels,
|
||||
.texture_from_wl_drm = gles2_texture_from_wl_drm,
|
||||
.texture_from_dmabuf = gles2_texture_from_dmabuf,
|
||||
};
|
||||
|
||||
void gles2_push_marker(const char *file, const char *func) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue