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	render/pixman: skip mask for opaque texture rendering
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					 1 changed files with 9 additions and 5 deletions
				
			
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					@ -255,10 +255,12 @@ static bool pixman_render_subtexture_with_matrix(
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		}
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							}
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	}
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						}
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	// TODO: don't create a mask if alpha == 1.0
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						pixman_image_t *mask = NULL;
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	struct pixman_color mask_colour = {0};
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						if (alpha != 1.0) {
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	mask_colour.alpha = 0xFFFF * alpha;
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							struct pixman_color mask_colour = {0};
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	pixman_image_t *mask = pixman_image_create_solid_fill(&mask_colour);
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							mask_colour.alpha = 0xFFFF * alpha;
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							mask = pixman_image_create_solid_fill(&mask_colour);
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						}
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	float m[9];
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						float m[9];
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	memcpy(m, matrix, sizeof(m));
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						memcpy(m, matrix, sizeof(m));
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					@ -279,7 +281,9 @@ static bool pixman_render_subtexture_with_matrix(
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		wlr_buffer_end_data_ptr_access(texture->buffer);
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							wlr_buffer_end_data_ptr_access(texture->buffer);
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	}
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						}
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	pixman_image_unref(mask);
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						if (mask != NULL) {
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							pixman_image_unref(mask);
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						}
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	return true;
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						return true;
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}
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					}
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