Fix HiDPI support

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emersion 2017-11-21 20:58:15 +01:00
parent 5a664e1e46
commit 3262661e1e
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2 changed files with 4 additions and 6 deletions

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@ -253,8 +253,8 @@ void wlr_output_make_current(struct wlr_output *output) {
static void output_fullscreen_surface_render(struct wlr_output *output,
struct wlr_surface *surface, const struct timespec *when) {
int x = (output->width - surface->current->width) / 2;
int y = (output->height - surface->current->height) / 2;
int x = (output->width - surface->current->buffer_width) / 2;
int y = (output->height - surface->current->buffer_height) / 2;
glViewport(0, 0, output->width, output->height);
glClearColor(0, 0, 0, 0);