render/vulkan: use output_pipe_srgb for non-NULL sRGB color transform

This commit is contained in:
Simon Ser 2025-01-27 18:35:01 +01:00
parent 2ea0e386c4
commit 30c6efedf1

View file

@ -198,7 +198,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
.lut_3d_scale = (float)(dim - 1) / dim,
};
if (pass->color_transform) {
if (pass->color_transform && pass->color_transform->type != COLOR_TRANSFORM_SRGB) {
bind_pipeline(pass, render_buffer->plain.render_setup->output_pipe_lut3d);
} else {
bind_pipeline(pass, render_buffer->plain.render_setup->output_pipe_srgb);