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rootston: focus newly-created surfaces
Whenever a new surface is created, we have to update the cursor focus, even if there's no input event. So, we generate one motion event, and reuse the code to update the proper cursor focus. We need to do this for all surface roles - toplevels, popups, subsurfaces. Fixes #1162
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8 changed files with 37 additions and 11 deletions
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@ -6,6 +6,7 @@
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include <wlr/util/log.h>
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#include "rootston/cursor.h"
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#include "rootston/desktop.h"
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#include "rootston/input.h"
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#include "rootston/server.h"
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@ -33,6 +34,7 @@ static void popup_handle_destroy(struct wl_listener *listener, void *data) {
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static void popup_handle_map(struct wl_listener *listener, void *data) {
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struct roots_xdg_popup *popup = wl_container_of(listener, popup, map);
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view_damage_whole(popup->view_child.view);
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input_update_cursor_focus(popup->view_child.view->desktop->server->input);
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}
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static void popup_handle_unmap(struct wl_listener *listener, void *data) {
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