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rootston: focus newly-created surfaces
Whenever a new surface is created, we have to update the cursor focus, even if there's no input event. So, we generate one motion event, and reuse the code to update the proper cursor focus. We need to do this for all surface roles - toplevels, popups, subsurfaces. Fixes #1162
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8 changed files with 37 additions and 11 deletions
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@ -1,5 +1,7 @@
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#define _POSIX_C_SOURCE 199309L
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#include <assert.h>
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#include <stdlib.h>
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#include <time.h>
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#include <wayland-server.h>
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#include <wlr/backend/libinput.h>
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#include <wlr/config.h>
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@ -126,3 +128,16 @@ bool input_view_has_focus(struct roots_input *input, struct roots_view *view) {
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return false;
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}
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static inline int64_t timespec_to_msec(const struct timespec *a) {
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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}
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void input_update_cursor_focus(struct roots_input *input) {
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struct roots_seat *seat;
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struct timespec now;
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wl_list_for_each(seat, &input->seats, link) {
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clock_gettime(CLOCK_MONOTONIC, &now);
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roots_cursor_update_position(seat->cursor, timespec_to_msec(&now));
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}
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}
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