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render: Flip textures in case of inverted_y
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4 changed files with 10 additions and 2 deletions
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@ -85,6 +85,7 @@ struct wlr_texture {
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bool valid;
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uint32_t format;
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int width, height;
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bool inverted_y;
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struct wl_signal destroy_signal;
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struct wl_resource *resource;
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};
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