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gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
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2 changed files with 3 additions and 2 deletions
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@ -90,7 +90,7 @@ static void init_default_shaders() {
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goto error;
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}
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if (glEGLImageTargetTexture2DOES) {
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if (!compile_program(quad_vertex_src, fragment_src_external,
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if (!compile_program(vertex_src, fragment_src_external,
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&shaders.external)) {
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goto error;
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}
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